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Trading, psychology, and the benefits of Trading Bots.

Trading, psychology, and the benefits of Trading Bots.
Most beginners who open trading accounts on cryptocurrency exchanges and start independent trading, see only one goal — to earn as quickly as possible.
This is a big mistake. The fact is that trading on the stock exchange will only become truly profitable when it becomes a priority for the person who came to trading. As a rule, to combine trade with any other occupation and at the same time everywhere to succeed will not work.
Trading for a novice trader should be if not the main, then a very important and priority occupation. No need to wait for quick results.
Trading on the stock exchange — the same profession as a doctor, Builder or engineer. The only difference is that she can’t go to University. Just as one learns to be a Builder for five years, so it takes years to learn all the wisdom and secrets of the trade. Trading on the stock exchange is not a Stayer distance, it is a marathon. And the winner is the one who will find the courage to reach the end.
In addition, trade is very much changing a person, showing his qualities, which in everyday life he does not know. Over time, if a trader really wants to succeed in trading, he must completely rethink his life, change the system of values and look at many things, change himself.

Fear as a Component of Trading

The strongest emotion known to man is, of course, fear. What gives rise to the exchange’s fears? We can not predict the behavior of the market, and therefore fully control their money invested in its instruments. In addition to the unknown, when there is no understanding of how to safely get out of a predicament, we are afraid in advance of what traumatized us earlier. Because fear is so emotional, you need to surround yourself with the right facts to drive it away. We need to know for sure that our trading system should not generate more than three consecutive losing trades. Winners plan what to do if their trades fail.
So only a systematic approach will protect us from ourselves. That is why the investment rules written in the trading templates exist not only to communicate the best market opportunities but, more importantly, to protect us from our own internal “demons”.

Emotions in Trading

Seekers of strong emotions, adrenaline forget everything in pursuit of excitement. It follows that a novice investor, overtaken by the “adrenaline curse”, will trade at the slightest opportunity. Yet Dostoevsky, one of the most famous and avid players, said that for him the most acute feeling in life — to win money. The second most acute feeling is to lose them.
Paradoxically, few things give more pleasure than getting rid of the pain and torment of being in a losing trade. This creates a mental internal conflict. Awareness of losses brings “excitement” or a sense of exaltation, and our emotionality does not care what we pay for these experiences losses in the brokerage account. “Adrenaline curse” will drive us into the trade for thrills and extract them from there, regardless of the price.

Intuition on the Exchange

The mind of an intuitive investor tries to construct mental constructions of events. I will try to explain what mental construction is by the example of a chess player’s thinking. The grandmaster understands and remembers the position of each figure in terms of its mental constructions and relationships inherent in the arrangement of figures. The random arrangement of the figures does not fit into any of his mental constructs, and he cannot structure what he sees.
Market patterns on cryptocurrency charts compared to chess compositions include an excessive element of chaos so that they can be interpreted intuitively. Investors with intuition are able to achieve success with the help of” flair”, but this flair often leaves them. The intellect of the rational trader, on the contrary, is manifested in his ability to logically comprehend what is happening to him and to the reality around him and to make on this basis the simplest and most correct decision. Intuition is the ability of a person to penetrate into the essence of things not by reasoning or logical thinking, but by instantaneous, unconscious insight. This is the ability of a trader to “ see the market not with his mind but with his heart.” But, even with a highly developed intuition, you can not act on the market, using only it.This is the trap of intuitive trading — it is impossible to learn.

Fear of Taking Responsibility

What distinguishes successful traders from losers who lose money? First of all look at life. Most people are very passive.
If you ask people if they are happy with their lives, the answer is likely to be negative. On the question of who is to blame, I would say that the fault of the parents who have not given a good education, why now not get a good job; blame the employer who delays wages; blame the dollar, which is rising, then falling; to blame the President and the government who do not pay pensions, etc., In their troubles and problems most of the people blame anyone but themselves.
The same thing happens in the market because the exchange is a mirror of our life. Talk to the trader losing money, ask why he can’t make money in the market. He replied that the fault of the insiders, manipulators, blame the binary options broker too much Commission, to blame the neighbor who suggested the deal, which turned into a heavy loss. In other words, he himself would have been a millionaire long ago, but for a number of reasons, certainly beyond his control, until that happened.
If a person wants to achieve something-not just to lead a life, which are millions of ordinary people (every day to go to work, save five years for a car, twenty years for an apartment, etc.), and to live a full life, so that the financial issue went into the background, to work for fun, not for money, he needs to take responsibility for everything that happens in his life. A person needs to realize that the cause of everything that happens to him is himself.It is this view that allows you to succeed in life and in any business. And trade is no exception.
This is the way successful traders look at life. Once you realize that the cause of all your losses is yourself, and not some mythical manipulators, then the case will move forward.
In the age of digital technologies, when artificial intelligence develops, computer technologies improve, mankind creates various tools to facilitate their own life and everyday life.
If we pay attention to trading, then this direction is actively developing, getting new and unique tools. Since any trader (beginner or experienced specialist) is subject to emotions and various psychological factors, there are tools such as trading bots.

Trading Bots/Robots

A trading robot (bot) is a program that has a certain algorithm. It buys or sells cryptocurrency assets, focusing on the situation in the market. The first trading robots appeared in 2012, and since then they have become more and more perfect. Currently, according to some estimates, 90% of short-term transactions are made either by bots or with their participation.
Bots are usually developed for specific trading platforms. Most cryptocurrency exchanges have an API, and they are generally positive about free auto trading within their platform.
In contrast to the positive attitude to exchange robots, exchanges often have a negative attitude to arbitration robots. On the rules of trade can be found in the official documentation of the exchange, and if there is no such information, the question can be asked directly to technical support.Some people wonder: is it possible to write your bot trader? This is not an easy option, which is suitable only for experienced programmers. After writing, bots are tested for a long time in the market, corrected numerous errors, corrected strategy.
A programmer can also write a bot based on someone else’s code. Some bots are open source, and anyone can find it on GitHub and modify it to fit their needs.
Buy a bot for trading cryptocurrency: there are inexpensive programs for trading (about $ 10), and the cost of more high-quality and complex exceeds more than $ 200 and even $ 1000. There is no maximum price limit for bots, top bots are written to order $ 1500 and more.
Users are usually offered a choice of several tariff plans for crypto bots, from economy to luxury. The inexpensive option includes the most basic trading algorithms, and the expensive one brings maximum profit and works on more complex algorithms. Arbitration bots are a more expensive exchange. Known cases when downloading the bot, people got on your computer virus-miner or virus-cipher, which encrypt all your personal files and demanded a ransom in bitcoin, usually in bitcoin. Naturally, after transferring the ransom to the specified wallet, no decryption of the files occurred.
Trading strategy of stock and arbitrage bots can be very simple, for example:- When the price of cryptocurrency decreases, you need to buy it.- If the price rises, it should be sold.- Or much more complicated. The algorithm can take into account historical data for the last time, indicators, navigate by signals. Quality bots analyze more than a hundred parameters when placing orders.
Some programs do not change the algorithm, and there are bots that can connect or configure additional parameters. This option is well suited for experienced traders who have their own preferences in the style of trading.
A standard bot can perform such actions:- To assess the market situation, to monitor the rate at a given period of time, to make a forecast. In manual trading, it can show signals to the trader.- Create buy or sell orders.- To report on the profit or loss received.
On the example of our IMBA-Exchange, we came to the conclusion that we also need to provide an opportunity for each trader to use bots so that they can be in a comfortable trading environment.
Our exchange specialists are developing their own bot for cryptocurrency trading, which will be an excellent and convenient addition to every trader who wants to eliminate the psychological factor and seeks to get stable earnings without losing personal time.
IMBA-Exchange Metronix bot makes life easier for every investor.
For example, Ing. Michael Eder the CEO of IMBA-Exchange, who has 10 years of experience in trading and the last 3 years in cryptocurrency trading, has firmly decided for himself that in the current realities trading on the exchange simply needs bots:
Throughout the time that I have been trading, I can confidently say that today trading bots are necessary for all traders as the main tool. No matter how long you are in exchange trading, but the nature of the person is designed so that under the influence of psychological factors, market conditions, etc. You still make mistakes and, as a result, this leads to financial losses.Our Metronix Trading Bot will help to solve these problems and eliminate negative consequences. A bot is a tool; it has no feelings. He performs a specific task for a given program and performs it almost unmistakably. The task of the trader is to monitor the situation on the market and correctly, as well as at the right time to configure your bot.
Stay with us, in front of you will find many interesting and new.
Material developed by experts IMBA-Exchange
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Saga Edition Alien Overhaul v2.0

An overhaul for an overhaul, just in time to catch the end of May the Fourth.
Thanks for all your feedback on version 1!
Here's what's new in version 2:

Species of the Galaxy

Note: If your rolled ability scores do not meet the requirements for your chosen species, swap the ability scores in question (or adjust by the point-buy system).


Ability Modifiers: None
Strength in numbers: Humans reroll Persuasion and follower morale-related checks with members of their own species, keeping the better result. This turns the fact that Humans make up a significant portion of the galactic population (estimated at 20-40%) into a significant advantage. Humans also gain a +1 bonus to their organisation score in any predominantly Human organisation.
Cloning: Humans are easily cloned. A human clone is half the price of a non-human clone, and can have growth acceleration applied, making it grow and age twice as fast.
Languages: Basic, 1 other


Ability Modifiers: Constitution must be higher than Charisma.
Breathe Underwater
Burrowing Tusks: Reroll survival checks made to forage for food, keeping the better result. Deal triple damage on critical hits on unarmed attacks.
Aqualish Subspecies: Choose one of the three subspecies of Aqualish.
  • Aquala: Aquala have fins instead of hands. They gain a swim speed of 8 and +2 Strength, but cannot operate most weapons and equipment.
  • Quara: Aquala have five-fingered hands, like humans.
  • Ualaq: Ualaq have an extra pair of eyes for seeing in the dark. They take a -2 penalty to dexterity, but gain low-light vision.
Languages: Aqualish, Huttese


Ability Modifiers: Dexterity must be higher than Constitution.
Language Swap: Bothans can swap out any language they know (other than Basic or Bothese) for another with one week's study. Bothan politicians and spies are among the best in the galaxy, as they can easily study the language of a potential friend or foe.
Wrendui: Bothans can silently and subtly communicate with other Bothans by rippling their fur.
Languages: Basic, Bothese


Ability Modifiers: Intelligence or Wisdom must be higher than Dexterity.
Binary Mind: Cereans have two brains. Cerean characters have two character sheets, one for the primary brain and one for the secondary. The secondary brain's ability scores are the same, but swap the Intelligence and Wisdom scores. The secondary brain may take a different class to the primary brain, with entirely different skills, talents et cetera. Equipment stays the same, but XP is not shared between the two sheets. Cereans must use one sheet at a time and can switch between the two with 8 hours rest.
Alien Psychology: Enemies must roll twice, keeping the lower result, on any mind-affecting rolls targeting a Cerean. Cereans must roll twice, keeping the lower result, on any mind-affecting rolls targeting non-Cereans.
Unbalanced Male-to-Female ratio: Roll a d10. On a 1, your character is male, otherwise your character is female.
Languages: Cerean, Basic


Ability Modifiers: Dexterity or Intelligence must be higher than Constitution.
Expert Pilot: Duros can store one set of hyperspace coordinates in their head, and automatically gain the bonuses of a navicomputer and astromech droid when plotting hyperspace routes. Duros are always considered trained in the Pilot skill.
Widespread: Though not as numerous as humans, Duros are the most widespread species in the galaxy. You will always find at least one Duros on any planet with a non-native population.
Languages: Duros, 1 other


Ability Modifiers: Dexterity must be higher than Strength.
Small: Half carrying capacity, can take cover behind undergrowth and objects that others cannot, making stealth and defence easier.
Cute: Non-Ewoks will usually underestimate how dangerous an Ewok is. They re-roll intimidation checks, keeping the worse result, but they reroll and keep the better result on any check made to pass themselves off as harmless.
Ewok Technology: Ewoks cannot gain proficiency in pistols, rifles or advanced melee weapons at first level.
Languages: Ewokese, Yuzzum


Ability Modifiers: +2 Strength. Strength and Constitution must be higher than Intelligence.
Morrts: Morrts are a parasitic leech-like organism worn as a status symbol by Gamorreans. A Gamorrean can reroll Intimidation checks against Gamorreans with less Morrts, keeping the better result. A Gamorrean character starts play with 1 morrt and can gain more by defeating other Gamorreans in combat.
Gamorrean Technology: Gamorreans cannot gain proficiency in pistols or rifles at first level.
Languages: Gamorrean (speak only), Huttese (cannot speak)


Ability Modifiers: See Gungan Subspecies.
Adhesive Spit: Gungans can spit a water-tight adhesive up to 3 metres (2 squares). This can be used to patch up leaks.
Hold Breath: Gungans can hold their breath for a number of minutes equal to their Constitution score.
Low-Light Vision
Gungan Technology: Gamorreans cannot gain proficiency in pistols, rifles or advanced melee weapons at first level. However, they treat the Electropole, Cesta and Atlatl as simple weapons.
Gungan Subspecies: Choose one of the two Gungan subspecies.
  • Otolla: Otolla make up the majority of the Gungan species. Their eye-stalks allow them to hunt like a crocodile, with only the very top of their head visible above the water. +2 Dexterity, Dexterity must be higher than Charisma.
  • Ankura: The green-skinned Ankura are a minority, but their race pre-dates the Otolla and many hold privileged positions in Gungan society. Charisma must be higher than Dexterity.
Languages: Gunganese, Basic


Ability Modifiers: -6 Dexterity. +2 to 3 other abilities.
Sluglike: A Hutt's speed is 2 squares but they can't be tripped or knocked prone.
Force Resistant: A Hutt cannot be affected by any mind-affecting force power.
Languages: Huttese, 1 other


Ability Modifiers: Wisdom or Charisma must be higher than Dexterity.
Pacifist: Ithorians refuse to touch things that come as a result of bloodshed. Even the least pacifistic of Ithorians will refuse to loot corpses. They are exclusively herbivores.
Bellow: After 8 hours rest, an Ithorian can unleash a subsonic bellow that deals 1d8 damage and pushes the target back that many squares. You may extend this attack for multiple rounds, but you take 1d8 damage yourself each round beyond the first that you do this.
Languages: Ithorese, Basic. Ithorians cannot speak Basic (or any other language other than Ithorese) without an Ithorian translator. An Ithorian translator is a device worn on the Ithorian's back which costs 1,000 credits and translates spoken Ithorese into spoken Basic.
Ithorian Offshoot:
  • Ottegan: Ottegans are an offshoot species with humanlike mouths. They lack the "Bellow" ability, but are able to speak other languages as normal.

Kel Dor

Ability Modifiers: Wisdom must be a Kel Dor’s highest ability score.
Special Equipment: Kel Dor suffer limitations outside their native atmosphere. Without protective goggles a Kel Dor is blinded. Without an antitox breath mask, a Kel Dor begins to suffocate. A replacement mask costs 2,000 credits (500 on Dorin) and a year's supply of filters costs 200 credits (50 on Dorin). An antitox breath mask is poisonous to other species.
Survive in space: Kel Dor are vacuum-resistant and can survive in space by holding their breath. Use of their antitox breath mask allows them to hold their breath for twice as long and retain the ability to talk whilst doing so.
Justiciar: A Kel Dor may spend 1 full round to roll a DC 15 Wisdom check to "Search their Feelings" (determine whether an action will have positive or negative consequences within the next 10 minutes), even if they are not Force Sensitive.
Languages: Kel Dor, 1 other

Mon Calamari

Ability Modifiers: Intelligence or Wisdom must be higher than Constitution.
Breathe Underwater
Low-Light Vision
Three-Dimensional Tactics: Mon Calamari can flank enemies at range, so long as they are using a ranged weapon and have an ally directly on the opposite side of the enemy.
Languages: Mon Calamarian, Basic


Ability Modifiers: Intelligence or Wisdom must be higher than Strength.
Squishy: Neimoidians have a reputation for being cowardly. High-ranking Neimoidians tend to cower behind battle droids, whilst footsoldiers will strap on heavy armour to avoid getting hurt. Neimoidians only gain a number of hit points equal to 1 + their constitution modifier on each level after first.
Trader: Reroll any persuasion roll made to haggle, keeping the better result. They automatically succeed when haggling with Neimoidians or other representatives of the Trade Federation, getting a 1d6 x 10% discount.
Duros Heritage: Neimoidians are an offshoot of the Duros species. Using technology, they can unlock their latent Duros abilities. Neimoidians can install permanent cybernetic goggles over their eyes. This reduces their Charisma score by 2, but grants them access to the Duros' "Expert Pilot" ability.
Languages: Pak Pak, 1 other


Ability Modifiers: Constitution must be higher than Wisdom or Charisma.
Breathe Underwater
Low-Light Vision
Spit Ink: Quarren can spit ink at an enemy within 3 metres (2 squares) as an attack. That enemy must succeed at a DC 10 Dexterity check or be blinded for one round.
Languages: Quarren, Gossam


Ability Modifiers: Dexterity must be higher than Wisdom or Charisma.
Hunter: Rodians keep track of the highest level enemy they have defeated in combat. Once per day, they can add this number as a bonus to a perception check.
Suction Cups: Any roll made to disarm a Rodian must be re-rolled, taking the worse result.
Low-Light Vision
Languages: Rodese, Huttese

Saurin (Trandoshan Offshoot)

Ability Modifiers: +2 Strength. Strength must be higher than Dexterity.
Scorekeeper: (see Trandoshan)
Scales: +1 armour bonus
Low-light Vision
Languages: Dosh, Huttese


Ability Modifiers: Dexterity must be higher than Constitution.
Map Memory: Sullustans have a great affinity for remembering routes and passages. They can create a map (or store any map they have seen) entirely in their heads, without the need for a physical copy.
Languages: Sullustese, Gossam


Ability Modifiers: +2 Strength, -2 Dexterity. Strength must be higher than Dexterity.
Limb Regeneration: A Trandoshan regrows a lost limb in 1d10 days.
Scorekeeper: Instead of Experience Points, Trandoshans gain "Jagannath points", which serve the same purpose. Jagannath points are only gained by defeating enemies in combat. Being captured or shamed by an enemy resets your Jagannath points to zero until you kill that enemy.
Scales: +1 armour bonus
Languages: Dosh, Pak Pak


Ability Modifiers: (see "Brain-tails" ability)
Brain-tails: Each of a Twi'lek's two brain-tails or "lekku" grant the Twi'lek a +1 bonus to Intelligence, Charisma or Dexterity. Losing a brain-tail decreases that attribute by 2 instead. Replacing the brain-tail with a prosthetic reduces the penalty to -1. Pulling a brain-tail causes a Twi'lek pain, so they re-roll grapple checks, taking the worse result.
Lekku signal: Twi'leks can silently and subtly communicate with other Twi'leks by twitching their brain-tails.
Languages: Ryl, Huttese


Ability Modifiers: (see "Temper" ability)
Temper: A Wookiee has 4 levels of temper: Calm, Anger, Rage and Feral.
  • Calm: Recover hit points at twice the normal rate.
  • Anger: +2 Strength.
  • Rage: +4 Strength, roll twice and keep the worse result on anything that is not a strength-based check or an attack roll.
  • Feral: +4 Strength, roll twice and keep the worse result on anything that is not a strength-based check or an attack using your claws, which deal 1d6 damage. Your claws can only be used for attacking in your feral state.
You can increase your temper instantaneously, but takes 1 hour to reduce your temper by one step. It is possible to goad Wookiees into increasing their temper against their will by succeeding on a Charisma check against their Will defence, either as a melee attack or a full-round action.
Languages: Shyriiwook, Basic (understand only)


Ability Modifiers: None of a Zabrak's abilities may be below 11.
Tattoos: Tattoos grant a number of tattoo traits equal to their Tattoo Bonus. A Zabrak may increase their Tattoo bonus, but never decrease it. Whenever a Zabrak uses Force Points to add to a roll, they add their Tattoo bonus to the total. Wearing armour negates your Tattoo bonus.
Tattoos Tattoo Bonus Cost
None (Horns only) 1 0
Minimal 2 1,500
Extensive 3 2,000
Detailed 4 4,000
Intricate 5 8,000
Masterwork 6 15,000
Zabrak Abilities: A Zabrak gains a Zabrak ability at every fourth level (4, 8, 12, 16, 20).
  • Intimidation: Your horns and tattoos unnerve your opponents. Add Tattoo bonus to Reflex Defence and intimidation rolls.
  • Iron Will: Zabraks are known for being intensely focused and single-minded. Add Tattoo bonus to Will Defence.
  • Resistant: Add Tattoo bonus to Fortitude Defence. This also increases your Damage Threshold.
  • Inspire Loyalty: A Zabrak's tenacity has often been known to inspire loyalty in others. Add Tattoo bonus to any follower morale checks. Can spend a standard action to grant a number of allies equal to your Tattoo bonus a +1 bonus to attack rolls and skill checks.
  • Awareness: Add Tattoo bonus to Perception modifier once per day.
  • Survivor: Add Tattoo bonus to Survival rolls once per day.
Languages: Zabrak, Basic

Common Trade Languages

Galactic Basic Standard

Basic is still the most commonly language in the galaxy, but it's no longer the be-all end-all. Why would people need protocol droids like C-3PO if almost every species spoke Basic?


Second most common language in the galaxy. Species that speak Huttese are usually native to Hutt Space, commonly enslaved by the Hutts, or often involved in the criminal underworld.


A widespread trade language. According to Wookieepedia, Skakoverbal (language of the Skakoans) is similar to Bocce, so it makes sense that Bocce would be spoken by the member species of the Techno Union, such as the Mustafarians, the Geonosians and the Skakoans themselves.

Pak Pak

Official trade language of the Trade Federation.


Language of the Gossam, masters of the Commerce Guild.


Commonly used during the reign of the Sith Empire, has since fallen out of fashion.

Optional Rule: Species Preference

Each species has a list of species preferences (how they view other species). If not listed, species are viewed Neutrally by default, or Preferred if they are the same species.
  • Preferred: Only applies to members of the same species. Preferred species reroll Persuasion and follower morale-related checks regarding each other, keeping the better result.
  • Goodwill: If a species has goodwill towards yours, you can reroll Persuasion and follower morale-related checks, keeping the second result even if it is worse.
  • Neutral: No feelings one way or the other.
  • Hatred: Hated species reroll Persuasion and follower morale-related checks, keeping the worse result.
Goodwill: Near-Human, Sullustan, Twi'lek, Gungan (after the battle of Naboo)
Hatred: Advozse, Tusken
Hatred: Aqualish (different subspecies), all other species.
Goodwill: Dressellian, Nelvaanian, Tarsunt
Goodwill: Thakwaash
Hatred: Neimoidian
Goodwill: None
Goodwill: Hutt
Neutral: Other Gamorreans
Goodwill: Devaronian, Human (After the Battle of Naboo)
Goodwill: None
Hatred: None
Goodwill: Ottegan
Kel Dor
Goodwill: Gotal
Mon Calamari
Hatred: Quarren
Goodwill: Gran, Trandoshan
Hatred: Duros, Wookiee
Goodwill: Ithorian
Goodwill: Gossam
Hatred: Mon Calamari
Goodwill: Hutt, Togruta
Goodwill: Trandoshan
Goodwill: Human, Gossam
Goodwill: Neimoidian
Hatred: Wookiee
Goodwill: Human, Togruta
Hatred: Zygerrian
Goodwill: Aleena, Yuzzem
Hatred: Neimoidian, Trandoshan
Goodwill: Elomin
submitted by Mypetdalek to SagaEdition [link] [comments]

[OT]Ask Nate: Field Manual FM-02W SciFi Military Fiction

    Field Manual FM-02W

       SciFi Military Fiction

"What a gang of apes! Maybe if you'd all buy it this drop, they could start over and build the kind of outfit the Lieutenant expected you to be."      - Career Ship's Sergeant Jelal Starship Troopers 1959. Robert A. Heinlein


     Before we get started here, I want to send a huge shoutout to everyone who participated in FM-01W. Especially, WarriorPoet02 who has a in-depth knowledge of both modern and historical combat, as well as a validated expert (with actual experience) in modern Marine Combat. He was able to fill in some gaps in my knowledge and even I learned some stuff. On that point, while I may have a wide-range of general knowledge, I'm not an expert in things I'm not an expert in. Don't ever be afraid, no matter how much you think you know, to consult others. You can always learn more.
     Time for Hot Shots: Part Deux; SciFi. As for the quote, it comes from one of my all-time favorite SciFi MilFic books; which was turned into a campy movie that pretty much only shares the same title. The book itself was once on the Commandant of the Marine Corps reading list, because despite being an old SciFi action romp; there are a number of deep reflective themes in the book that transcended genera fiction. Themes that did not make it to the film. Neither did their awesome power armor.
     Enough about Starship Troopers. What am I going to cover here today? This guide and the Fantasy one are designed more to provoke inspiration and creativity, rather than to give you established precedent. These are just my recommendations, so feel free to pick and choose what you want. SciFi and Fantasy universes have their own rules, just stay consistent. I'll tell you how I (and a few others) have gone about using existing military concepts and apply them to straight up fiction. And remember, no matter how cool your tech is, the best stories are always about the people and their struggles.

Frame the Universe

     Before you take your first step out that airlock, you need to decide what your restrictions are. Unlike the other three guides which are locked to a single planet (Earth or your Fantasy world, don't make me go down a magic portal rabbit hole for other worlds there...) SciFi is usually out in space. But not always.
     Why is there conflict? You can write SciFi all day without political conflict (personal conflict, not so much). But military SciFi needs an excuse to break out diplomacy through other means. Just having a squad run around breaking sh*t and engineering chaos, while exciting, isn't very interesting. Who are your aggressors and why? Develop the reasons, they tend to make for a better read than just blatant xenophobia. Old Man's War has some interesting angles to this regard. I'm sure you can all cite a few more (Dune, also comes to mind).
     And as goes with all stories, your characters need to be relatable. So if you have no humans, there better be some threads you can attach to as a reader.

Force Building

It's like world building, but for the military.
Me, I like to ground things in a heritage of the existing. Why? Because it's what humans do, either because of heritage, relatability, or because we aren't very original. This is more relevant (I feel) in SciFi based off human futures (moreso than let's say High Fantasy), deviate accordingly.
Rank and Structure      Most of the best SciFi/Fantasy militaries are based on real world examples. Yes, you can start from scratch and create completely alien military structures. However, the more off-the-beaten-path you go, the harder it will be for the reader to relate to and follow. As much fun as it is to create a 27-tiered rank structure of a thirty-seven layered hierarchy, your readers aren't going to be able to keep track without constantly referring back to the 30-page appendix in the back of your novel.
So… Kreckel Jip Paccku of the 4th Gregglan Raggers… ok so a Kreckl outranks a Jiggag, but not a Opperg. And a Ragger unit is bigger than the J'hest, but subordinate to the Max Headroom?
     Yeah, confusing as hell without constant references. Titles like "Lord Imperator" or "Knight Commander" might not be modern ranks, but at least make enough sense for someone with an average IQ to follow. This is why you generally see authors stick to basic concepts of Private, Corporal, Sergeant, Lieutenant in their works. It's not just that future military concepts are rooted in history, it's that the reader has to follow it.
     Is it ok to make up new unit types and ranks? Sure, just be careful not to make it insanely confusing. I have a universe where I replaced line company Captain (O-3) with a rank called "Aegis". It's the same rank, I just did away with the confusion created by also having ship "Captains" (O-6). The other officer ranks mostly follow the traditional Marine/Navy structure. (Ignore the two "non-combat" columns on the right.) This problem actually exists in our own military, though it seldom causes any actual problems. Navy Captains out rank Army, Air Force, and Marine Captains by three levels.
Navy or AirForce?      Who took the lead? In SG-1, it was the Air Force, so they were very focused around their behavior and structure (though the other US DoD branches and Russians were also in the picture). In many SciFi tales they try to shape their fleets around Naval traditions. Feel free to blend/meld them… just try not to be too confusing.
Mega-Stupendo Heroes      Is your MC overpowered? Overtrained? Do it, don't do it, I don't care. But seriously, be careful with it if you do. Master Chief is a great video game character whose story became relatable because he struggles with his humanity. Having said be cautious of making super soldiers, I've done it myself. Yet, they too struggle with what it means to be human and are vulnerable at the loss of those around them.
     I actually started this point to ponder on an old scifi show Space: Above and Beyond which struggled to try and stay "realistic". Real pilots take years to train. Typical pilots hit the fleet as senior First Lieutenants who're about to be promoted to Captain. You don't risk all that training sending pilots on infantry missions. The show did that a number of times. There were other weak plots I caught watching it as an adult who had served, that never dawned on me as a kid. (I still enjoy the hell out of S:AAB.) Yes, your MC might be an elite, super warrior… but there better be logical explanations for why before you end up with a magic Mary/Marty Sue.
Warrior Generals      I suppose this largely depends on the universe you build out, but even some of the most hardcore modern Generals don't see frontline combat. In the real world, you'd be lucky to see anyone above a Major on the ground/in the fight or a LtCol/Commander in the sky trading shots with the enemy. You tend to trade rank for boring desk jobs and rear-echelon leadership roles. The "warrior general" is really something of the bygone era and has more of a place in Fantasy, than SciFi. That's not to say the rules of your force can't dictate that, just be mindful. In Starship Troopers, everyone dropped and everyone fought. Pretty sure one of the big Generals bought it in a bug fight too.


      War, in the most extremely basic mathematical approach, is all about rendering more of the enemy combat ineffective than they can inflict similarly on to you. Conflict is all about the 5 D's: Defend, Delay, Disrupt, Destroy, or Divert. Technology has evolved over time to do those five things. I'll cover a handful of popular concepts, but this isn't even close to the full list.
Space Battles      Massive fleets of capital ships and squadrons of fighters are often woven into the fabric of an epic space opera. So how does one describe this dance of behemoths?
     Scarecrowsid, also pointed out: Using Navy structure as a base, the value of studying the ways in which a CIC and Bridge operate can have a significant effect on how battle sequences play out in Ship to Ship combat. There are a number of options here, but to name a few:
Drone warfare      On the note of space battles and the argument for human pilots vs drones: Light has a current finite speed. 299,792 kilometers per second. We'll assume no one is jamming your comms. That's still millisecond lag in close engagements. We put current drone operators as near as we can to avoid lag in terrestrial situations. Even then you get some lag. Not just data travel, it's processing too. I can't go into actual lag times or the differences in responsiveness for drone operators in CONUS vice in Theater (not only because it's likely classified, but because I don't know the details other than it exists). These are drones not engaged in 1-on-1 sorties. So imagine in your space combat drone vs piloted and how the signal-decision-command-execute delay is for a live pilot vs a drone that is getting further and further from the base station. If you have pushed the magic insta-communications "I believe" button, then go ahead…
Communications      Back to the speed of light… physics is a bitch. Ok, we can assume even in an FTL world, light still takes time to travel. Some EU gets around this a number of ways.
Power ArmoMECHs      I enjoy a nice suit (the HIMYM/Avengers gag was brought to you by MajorParadox). The US military is currently working on a few prototypes, but the biggest hangup is still power. It will likely continue to be a problem for the near future before we see Space Marines dropping on us. But this is your Nuka-Cola™ powered future. Bring on the Jeagers, Power Armor, and Battlemechs. Things you might want to toy with are scale issues (stepping on friendly forces), power (might still run out of those Fusion Cores), Ammo (it's still gonna run out), crossing large swaths of terrain (are you limited to human running speed, there still is a human in that suit), and the shortcomings of human anatomy (there still are restrictions on how much punishment a body can take even in the nicest padded cell and a body has to fit into the armor somehow).
Superweapons      I'll show you my Galaxy Gun if you let me see your Death Stars. (I'm already ashamed at that joke.) Yes, superweapons are a trope. As are the: Lost Superweapon, Forgotten Superweapon, Superweapon Surprise, and the Ancestral Weapon. I'd say not to, but the Mouse now owns an entertainment Empire born on the back of them. My advice…make sure your thermal exhaust port isn’t showing. (cringes) Ok, bad jokes aside; if you want to go the superweapon route, don't build me a third Death Star (cough, cough JJ?). What do I mean? Get to it, fight it, but don't dwell on it forever. (Seriously, don't spend pages on building it for me.)
Robotics      I actually was going to skip this for the sake of running long, but two of the reviewers pointed out it would be a good topic to cover. Macro and micro (regular and nano?) robots are likely to be a large part of space exploration since humans are fragile (we squish good) and take a lot of logistics to support. Human-sized or larger combat troops might just be the answer. On the other hand, smaller nanobots might be used for repairs/construction or in a swarm/cloud attack approach.
     (Will insert quote here if permission is given, don't like using people's words without their consent.) The gist of the argument made, however, is that continued human combat would be unlikely given a robust AI robo-troop force.
     It's a valid point. I could see it go a few ways as a story teller:
  1. You could write from a sentient AI robot perspective and keep to the above ConOps
  2. You could be one of the Robot Handlers. A commander of robotroops.
  3. Your society banned AI after a Terminator-like Rise of the Machines, so only basic (or no) robots are assisting humans in space.
     Also, from my buddy /Merklynn:
I'd throw Phillip K. Dick's short story "Second Variety" into the discussion. It's focus on a post-apocalyptic Earth, where a small rabble of surviving military from both sides try to rendezvous for a truce while avoiding the lethal "claws", disguised AGI killing machines, is about as close as I've seen PKD come to military sci-fi. The story isn't pure military sci-fi, but it is one of the earliest examples I can think of in which artificial intelligence has gone out of control, infiltrated humanity and constantly upgrading itself, making a terrifying enemy. The 1995 film adaptation Screamers is hit and miss, but the surviving enemy units being forced together and dealing with a total loss of communication with their superiors on Earth is one of the most compelling things about the story for me.
     Stuff I didn't cover: killer robots, nanobots, superviri, cyborgs, and more… I'd be here all week.


     Alright, back to your combat. So now you have your universe, how are you going to play in your sandbox? A lot of the stuff covered in the previous guide still applies (make sure to skim the comments of that guide for some great commentary on combat). Some additional things to consider:

BONUS: Mercs / Parma-Military Contractors

     penguinzeppelin asked me about Mercs. Well IRL, most Military Contractors (even the ones without guns) heavily draw from the retired/veteran pool. It's a steryotype for a reason. I would likely approach my characters as such, or conversely how difficult they had blending into a group of all vets -OR- as a company/grioup the hard time they had getting work without that on their CV.
     While entertainment media likes to portray corporate military orgs like crazy wildcards (yes, Blackwater was bad m-kay) the ones that don't adhere to strict business practices tend to flash and fade as they die the death of a million lawsuits. Blackwater did end up in very hot water.
     Mercs that don't have business acumen tend to become pirates, privateers, or freelancers at least in decent SciFi. Morals tend to get in the way (or become great story points). Is it a big team of hundreds and your MCs are just a small cog in the wheel (maybe they break off and go it alone)? Are they a small (12 or less) team that does independent contractor work? Do they look for a specific type of work that suits their personalities or are they so desperate for work that anything goes?
Big Orgs
Small Orgs
Again, this "article" is more designed to generate ideas and concepts to be applied to the normal rules of good story telling.
Questions, Comments, Complaints for your Congressman?
Ask your questions and I will get to them as soon as my day allows. Everyone is encouraged to participate and share your own thoughts. This is an open discussion. If people bring up good points, I will edit this accordingly. Also feel free to list your favorite SciFi military books, shows, etc in the comments.
the Military Fiction (MilFic) Field Manuals FM-01W - Modern Military Fiction FM-02W - SciFi Military Fiction - (this guide) FM-03W - Fantasy Military Fiction (High and Low) - TBD FM-04W - Historical Military Fiction - TBD – Will cover ancient armies (Roman/Egyptian) up to early-Industrial/pre-WWI
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Part 2: A Second Helping Further Reflections On the AIR/CIA Assessment on Remote Viewing by "Mr. X" (Paul Smith)

Part 2: A Second Helping
Further Reflections On the AICIA Assessment on Remote Viewing by "Mr. X" (Paul Smith)
This series was written by someone intimately familiar with the various incarnations of our government's remote viewing efforts. His identity is known to Ingo as well as to me. He has stated that he will be revealing himself in the very near future, and uses the nom de plume of "Mr. X" for good (but temporary) reasons. ........ THOMAS BURGIN
In Part 1 of this review I discussed some of the highlights of the AICIA report that was responsible for the demise of the STAR GATE remote viewing program. I focused primarily on the operations half of the unit. As promised, Part 2 will concentrate on the research portion of the program. As Part 1 explained, two experienced scientists were retained to do the evaluation: Dr. Jessica Utts, a nationally-known expert on statistical analysis and supporter of parapsychology research, and Dr. Ray Hyman, a professor of Psychology at the University of Oregon, and among the most widely-known skeptics of parapsychology.
Utts and Hyman were to conduct a thorough review of "all laboratory experiments and meta-analytic reviews conducted as part of the research program," which amounted to about 80 reports, a number of which summarized several experiments each (p. E-2). The scientists would be assisted by a couple of AIR associates, an additional statistics consultant, and AIR's president, Dr. David Goslin.
All experiments available for review were conducted over an approximate ten-year period by Dr. Ed May, who had assumed responsibility for the experimental side of the remote viewing program at SRI-International in the mid-1980's after the departure of Dr. Hal Puthoff, who had lead the program since it's founding in 1971. In the early '90s, May and his experiments moved to Science Applications International Corporation (SAIC). On the surface, AIR's review of the research program is a more credible effort than was its evaluation of the operational unit. The review process was to all appearances well documented, the rationales employed seemed well thought out, and a seemingly equitable point/counterpoint format between pro-psi Utts and anti-psi Hyman adopted in an attempt to bring consensus to the differing conclusions arrived at by the two primary evaluators. However, the evaluation turned out to be nothing so much as a comedy of errors, with both sides--AIR and the STAR GATE researchers--in starring roles. To best sort out this muddled situation, we will explore the shortcomings of the research effort first, to provide a context in which to understand where AIR failed in its evaluation.
The Research Program
Dr. Ed May and I are on the same side on this issue, so it's not overly pleasant to have to criticize the SAIC research. Nonetheless, there are things that must be brought out to understand what really happened during the AIR review.
I will begin with a brief summary of the ten experiments ultimately examined by AIR reviewers. Fortunately, Dr. Utts provided summaries in her portion of the AIR report. In the interest of space I have condensed these summaries still further, but retain the essentials:
qwerty's note: Due to my inability to recreate the coming table within Reddit's formating set-up, I will write it out a little differently.
Purpose: Two-fold: (a) determine if a "sender" (i.e., someone at the site) was necessary to help the viewer access the target or if the viewer could obtain information merely by being focused on the site through a coordinate or other mechanism; (b) Determine whether "static" targets- -i.e., the photos--would be easier or harder to perceive than "dynamic" targets--i.e., short video clips.
Target: Photos from the pages of National Geographic sealed in envelopes; alternatively, short video clips.
Purpose: Discover if viewers can correctly determine computer-generated "binary targets"--"Is it one or is it zero?" "Is it yes or is it no?" If so, this might lead to answering questions such as, "Is there a bomb in this building or not?"
Target: A computer-driven random number generator.
Purpose: Using a magnetoencephalograph (MEG), attempt to detect anomalous brain signals of remote viewers.
Target: A flashing light observed by a "sender."
Purpose: Determine if remote viewing can be used in an information-sending capacity.
Target: Specially designed or chosen targets with distinct characteristics. Presence or absence of each characteristic represented either a "1" or a "0." If a characteristic was perceived and reported by the viewer, a "1" was recorded; if the characteristic was not perceived to be present, a "0" was recorded. Binary numbers could thus be constructed by tabulating presence or absence of target characteristics. If successful, information could be "sent" in a manner roughly analogous to Morse code.
Purpose: Test three novices to see if they could remote view.
Target: National Geographic photos placed on a table in another room.
Purpose: Could lucid dreaming be used as a tool to enhance remote-viewing?
Target: National Geographic photos contained in opaque envelopes placed next to the bed where person was attempting to achieve a "lucid dreaming" state.
Purpose: Determine if a person becomes "physiologically aware" of being watched, even though he/she is not consciously aware of being watched.
Target: The subject him/ herself. He/she is seated in a room with a video camera aimed at him/her. Galvanic skin response was then measured to determined if it increased during periods of observation.
Purpose: Using an electroencephalograph (EEG), attempt to identify interruptions in alpha brain- waves when a remote viewing target is flashed on a computer screen in another room.
Purpose: Determine if viewers could describe a target briefly displayed on a computer monitor. This is the remote viewing portion of Experiment 8.
Target: Target (not further described in the report, but perhaps the aforementioned video clips) was displayed briefly on a computer CRT in another room.
Purpose: An improved version of Experiment 1. An equal number of static and dynamic targets were employed, no "senders" were used, and all attempts were done at SAIC in California, instead of from the participants homes, as was the case with
Target: Selections from a pool of various photos and video clips.
[Summaries were excerpted from pp. 3-33 to 3-41 of the AIR report.]
As listed in the AIR report, the three assigned missions of the STAR GATEaffiliated research program were to: (1) Demonstrate through scientific experiment the existence of the remote viewing phenomenon; (2) Determine the cause and effect mechanism through which the phenomenon functions; and (3) Explore methods and techniques to enhance the operational effectiveness of the phenomenon [p. 2-1]. These goals, incidentally, were essentially unchanged from the days of the GRILL FLAME effort, as enumerated in a report I recently saw dating from 1977. Let us evaluate these experiments in terms of the three stated missions of the research effort--in effect, the intended purpose for which research money had originally been appropriated.
Mission 1: Demonstrate Existence of the Remote Viewing Phenomenon
As designed, seven of the SAIC experiments would provide useful support to the existence of the remote viewing phenomenon, and one would have been of marginal value. Two would not have given useful support in demonstrating the RV phenomenon. Experiment 3 (which was unsuccessful because of faulty experiment construction) might have been of marginal value but would not in itself have provided unambiguous support for the existence of RV. Had this experiment been a success, any anomalous brain signals detected might still have been the artifact of some other common element in the viewers' experiences, backgrounds, or training. However, isolating and identifying the signal might ultimately have led to useful information which could potentially provide later support to the existence of RV.
Experiment 2, which focused on computer-generated "binary" targets, might demonstrate a paranormal effect, but not in the sense of classic remote viewing. The experiment's results may actually display some sort of "dowsing" effect (though some would argue that RV and dowsing are but different sides to the same coin), or perhaps even a psychokinetic (PK) effect, since it would be difficult to determine if the viewer were merely anticipating the correct answer, or in some way influencing the number generation process.
Experiment 7 could be useful in demonstrating the existence of some sort of paranormal linking effect between observed and observer. But the experiment would not have been useful in supporting the existence of remote viewing. No useable information could be transferred across space and/or time using the demonstrated effect.
Mission 2: Determine Cause and Effect Relationship
None of the SAIC experiments, even when successful, would have provided any substantial answers to the cause-and-effect relationship for the remote viewing phenomenon. Only Experiments 3 and 8 would have provided even marginal information bearing on cause-and-effect, and they would have merely demonstrated an anomalous effect without identifying a causal linkage.
Mission 3: Develop More Effective RV Operations Methods
Because of their design, seven of the SAIC experiments could have provided no benefit whatsoever in developing new or better operational methods or techniques. Experiment 2 showed potential, were it to lead to a reliable "yes/no" selection technique. However, the experiment only involved trying to "second-guess" a machine. A real-world binary problem, such as, "Is Gen. Dozier in Italy?" or "Will Hezbollah attack the Statue of Liberty tomorrow?" involves much different selection mechanisms than tapping a computer key, is of much different psychic texture than "0"s and "1"s, and has far greater ultimate consequences--and therefore dramatically greater emotional loading in the viewing process--than do yes-or-no type questions on a computer.
Experiment 4, an attempt to use RV to transmit coded information by identifying specific characteristics of a target, uses remote viewing not as an intelligence collection tool, but as a communications method. This would by definition be of no use for operational RV; however, if such a communications ability could be reliably developed, it would have great utilitarian value--to include undetectable transmission of intelligence from a denied area.
As explored in Experiment 6, lucid dreaming might possibly provide added value to the remote viewing process (though I personally have my doubts). Therefore, this experiment at least had the potential to benefit operational remote viewing.
When we tabulate the results, this is what we find:
Mission Relevant Maybe Irrelevant
1 - Proof of phenomenon 7 1 2
2 - Determine cause/effect 0 1 9
3 - Operations enhancement 0 3 7
By far the majority of the ten experiments focus on proving the existence of the phenomenon--the first mission. The other two missions were essentially ignored. In fact, one experiment-- determining whether someone is physiologically aware of being watched--is interesting from a parapsychology standpoint, but has almost nothing to do with remote viewing (one individual prominent in RV research did suggest that the experiment might be a preliminary step toward determining if one could be aware of being targeted by a remote viewer). Another three experiments-- numbers 2, 3, and 4--are only indirectly related to RV, particularly RV as an intelligence collection tool. The research program's first error was fundamental--it failed to evenly address all aspects of this three-fold mission, concentrating instead almost exclusively on the first of the specified goals. This would have been forgivable, had the program indeed successfully proved beyond any doubt the existence of remote viewing as a paranormal phenomenon. However, as demonstrated by Ray Hyman's conclusion that something was happening, but it was too early to assume it was psi [pp. 3-75, 3-76], this goal eluded the program. To be fair, this effect was certainly amplified by AIR efforts (discussed below) to "stack the deck" against STAR GATE. Nonetheless, the whole research emphasis was generally out of sync with the stated purpose of the STAR GATE effort.
Perhaps the rationale was something like this: "Until we can prove the existence of the phenomenon, there's no point in trying to establish the cause-and-effect; and if these first two questions aren't answered, it seems pointless as well to bother much about how to enhance the operational effectiveness of something we haven't proved to exist, nor know how it works." At any rate, the bulk of the experiments focused on trying to convincingly demonstrate an effect, and few went beyond that decidedly preliminary step. While statistically, at least, some remarkable effects were demonstrated, both Utts, the supporter, and Hyman, the skeptic agree that nothing irrefutably conclusive was proven. Utts believed that the effects nonetheless demonstrated the strong possibility of a psi-based effect.
Hyman and the AIR researchers concluded there was not enough evidence to say even that.
Would the results have been better had May concentrated more on true RV experiments, and tried more concertedly to address the other two missions? The answer to this is a qualified yes. Notably, the experiments more closely approaching a classical remote-viewing model were the most successful, with Experiment 10 producing quite impressive results. Those which departed most from the model tended to be the least conclusive.
Additionally, had more experiments been designed to enhance operational methods or develop new techniques, they would in and of themselves have provided additional proof for existence of the phenomenon. If RV technique gets good enough to work nearly every time, producing solid information under a variety of conditions, the phenomenon is essentially proved-- accomplishing two of the research missions for the price of one. (As they say, nothing succeeds like success.) Cause-and-effect research would, however, have been less productive. Of course, if in some brilliant moment of discovery a verifiable causal relationship were found and demonstrated, the skeptics would have to retreat. But such an event is highly unlikely.
Thus far, there is not even a worthwhile hypothesis as to what the phenomenon is in terms of the "physical" world--if it even has such a connection (though there are one or two interesting ideas waiting in the wings to emerge). We do have a pretty good idea what the basic nature of remote viewing is NOT: It is unlikely to be electro-magnetic in any sense, as demonstrated by the successful remote viewings done in electromagnetically shielded Faraday cages, or those which are precognitive or retrocognitive, seemingly in violation of the accepted laws of physics which radio waves or other electromagnetic phenomena obey. Since we have no other good candidate to account for information transmission of the nature and quality good remote viewing produces, we are pretty much left in the dark as to where to start. It makes far more sense to work on practical applications and leave the fundamental underpinnings for those with more time, money, and no need to answer to a house full of skeptics. Regrettably, the wavering focus of the SAIC effort was inadequate for fair assessment of remote viewing in its own right.
I should point out here that the experimental focus was not entirely up to Dr. May and his team. Representatives for a contracting agency write the statement of work and draft the contract that specifies what will be done in the course of the research. A review of the DIA contracts shows that much of the work performed at SAIC was indeed specified by the DIA representative. Still, there is a lot of behind-the-scenes give-and-take before the formal document is drafted, and the government representative must rely heavily on the expertise and advice of the contractor in the process of deciding what can or should be done in the course of the contract. Further, there is an added degree of flexibility built into the contract to allow researchers to explore promising directions that may not necessarily have been foreseen during the original contracting process. This flexibility is necessary and desireable to allow examination of serendipitous discoveries or unforseen effects, but it is also a point vulnerable to exploitation by researchers with their own agendas to pursue. Ultimately, both parties share responsibility for the direction a research program takes, right or wrong.
As an additional consideration, the SAIC work was a follow- on to previous research done via a still-classified connection with an agency which mandated more generalized research. Remote viewing was only one of several phenomena to be explored. PK, for example, was always of interest in prior research programs and, as the random number generation experiment shows, some vestiges of interest may have remained in the SAIC experiments. This interest in general parapsychology seems to have bled over into the DIA/SAIC remote viewing research.
May's broader-ranging experimental focus did produce some interesting and perhaps even ultimately useful research. Unfortunately, there was not a more rigorous attempt made to route the SAIC research further away from this general focus and concentrate more intently on what should have been STAR GATE's RV-centered research agenda. Ultimately, the overlyeclectic approach increased vulnerability to pointed criticism which Ray Hyman and AIR were only too eager to provide.
In fact Dr. Hyman does give lip service to Ed May's difficulties in not being "free to run the program to maximize scientific payoff," because May was required to "do experiments and add variables to suit the desires of his sponsors," resulting in "an attempt to explore too many questions with too few resources. . . The scientific inquiry was spread too thin." (3- 46) Of course, as just mentioned, there was much room for negotiation in the contracting process, and May could certainly have argued for a more narrow focus. The evidence suggests it was more the other way around. In fact, several people in a position to know have suggested that Dr. May saw the RV research contracts as an opportunity to explore some of his own parapsychological interests at the same time as pursuing the official purposes for which the research was contracted.
However that may be, Hyman's gratuitous comments are no exoneration in this matter. If Hyman recognized the eclectic nature of the research AIR was to evaluate, he is certainly well- qualified enough as a scientist to realize that the limited numbers of experiments were inadequate to answer the question EITHER WAY as to whether or not remote viewing had any efficacy as an intelligence collection tool. That Hyman persisted (as discussed below) in pretending that they did seems intellectually dishonest.
The bias in favor of wider parapsychology research was not the only problem with the SAIC experiments, however. Curiously, May and his colleagues seem to have followed rather anachronistic procedures in conducting even the experiments which were more purely remote viewing in character. My first quarrel is with the target pool.
Remote viewing, both experimentally and operationally, has been pursued for more than two decades. While a lot has been learned, some of the most valuable data--that accumulated by the operational RV unit in its various incarnations--has hardly been considered in the research process. The operational data set includes brilliant successes that point to improved ways of doing things, as well as ignominious failures which can be just as instructive. There was a fair amount of well-structured experimentation at Ft. Meade in targeting and cuing methods, RV data documentation and analysis, accessing target details, and so forth. Unfortunately, the operations activity was kept mostly separate from the research program until after the 1992 transition to STAR GATE, and even then the connection existed primarily to provide subjects for some of the SAIC experiments. The vast database from the Ft. Meade unit of thousands of documented sessions-- both training and operational--remains largely un-mined.
One pronounced difference between RV targeting in the SAIC research effort and that in operations was that operations focused on "live" targets, while the SAIC experiments used two- dimensional images, both static photographs (pictures gleaned from the pages of National Geographic) and short, live-action video clips. The thinking at SRI was that the video clips might provide increased "change" values, adding variety to the target material, perhaps making it easier for viewers to detect and report.
Similarly, photos were selected that displayed significant "change in entropy"--that is, contrast and variety in shapes and in color and value patterns that again theoretically would make detection and reporting easier. In comparison, daily operational remote viewing missions at Ft. Meade accessed targets in real time "on the ground" (or water, or whatever), not in a photograph. What photos that were provided were not used as targets, but only for later feedback or to guide analysts. There was plenty of evidence that the operational viewers were indeed accessing the sites themselves and not merely the feedback folders (in operations, feedback was usually pretty lean and sporadic anyway). When a viewer accurately describes several significant structural or functional details that are completely lacking from feedback packages yet which are later confirmed to be at the site, it becomes obvious very quickly that "real" remote viewing is occurring. This literally happened scores, even hundreds of times.
However, at Ft. Meade there was some experimentation with photos as actual targets. This was conducted both as an in-house training exercise, and at one or two other times as part of one of the rare instances when the operations unit was asked to participate long-distance in an SRI experimental series during the mid-to-late '80s. Across the board operational viewer results dropped off when targeted against "static" photographic targets. At the time, video clips were not avalable as an option (or so I presume, as participating viewer received only terse feedback), so I can render no judgement as to whether they would have been more effective. Indeed, to a remote viewer accustomed to accessing actual sites in fourdimensional space, a static photograph is not a representation of the Statue of Liberty in New York harbor or Mount Pinatubo during an eruption. It is in reality only a colored piece of paper in a manila envelope. It's not surprising that results from operational viewers suffer when targeted under such circumstances.
To be sure, an experienced viewer CAN access a photograph-- the positive results of several of the SAIC's experimental RV sessions demonstrate this. But if the focus had been on "real"-- and therefore naturally dynamic--sites as opposed to two- dimensional representations, May and his colleagues might not have had to bother about testing the use of "dynamic" moving images (the videos) to provide greater change and variety to improve remote viewer detection; or about mapping the "change in entropy" of the static images to enhance researchers' ability to decode viewer results, as was done for these experiments. Perhaps there were experimental control reasons why such a fixed target pool was desired. In my mind, however, the drawbacks far outweigh the possible benefits.
Another troublesome aspect of at least one of the SAIC experiments was the apparent need to experiment further with "senders"--individuals sent to the target site to act as a "beacon" or a "transmitter" for the remote viewer.
Indeed, one of the stated purposes of the experiment was to determine if a "sender" was necessary. Senders and beacons were used in the early SRI experiments, and continued to be used for beginner trainees at Ft. Meade, simply as a way of providing a connection with the site that the novice viewer could easily grasp. Both at SRI and Ft. Meade, however, the need for senders in advanced remote viewings was surpassed long ago. The introduction of coordinates as a targeting mechanism, and later (to avoid any hint of contamination) encrypted coordinates, made senders/beacons obsolete. No degradation in response quality resulted, and in fact, accuracy seemed even to be enhanced. The encrypted coordinates provided the added benefit of defusing one of the most popular (if improbable) criticisms of coordinate-cued RV--that some viewer might just "memorize" what was at the end of all the geographic coordinates in the world, and cheat.
The need for beacon or sender was already discounted by the late '70s and early '80s, and was certainly well established at the time Ed May took over as primary researcher. Though the sendebeacon personnel were dispensed with later in the SAIC ten-experiment sequence, it was puzzling why the researchers felt the need to thus "reinvent the wheel" at the start.
In the end, the main problem with the SAIC experiments was not that they were particularly poor experiments, but that they should have been better. More importantly, the experiments could--and really should--have focused more particularly on remote viewing, guided by the three missions that Congress had decreed when earmarking funds for the program. As it was, the primary consequence of the SAIC program was to provide a very tempting strawman for the AIR bull (at the behest of the CIA) to gore and trample, hoodwinking the general public into believing that AIR had a live matador at its mercy. In reality, the matador wasn't even in town. But now, after I have spent several pages "blaming the victim," it's time to turn my attention to the perpetrator.
(To Be Concluded)
Copyright 1996, Paul Smith
All Reddit-based formatting done by u/qwertyqyle
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Red Blood reboot chapter 1: Ancient, Politics, Without Hope, Choose, The Girl, Preparing, A Hyperdrive Jump

In olden days, there existed a religious organization. It’s leader, a single man, his title lost to time, ruled with near absolute power over vast swathes of Earth’s population. But he was not a king, his right to rule divine, but not inherited. He was elected by his peers upon the passing of his predecessor. In the organization’s days of dawn, this was a simple matter as the group was small enough that those that were chosen to select their new ruler would need only travel a short distance. But as the organization grew, the increases in distance between the candidates and judges quickly outpaced the speed they could travel to reach their holy city. For centuries, as a result of only local leaders being close enough to the meeting place, the leader was almost exclusively chosen from local branches close to their holy city.
It was only at the dawn of the 20th century that this changed. With the creation of modes of transportation that could circumnavigate the world in days instead of weeks or months. Now, these men of faith, scattered across the breath and width of the Earth could gather within days. From this, their choice of new leaders grew.
In the days of the first quarter of the 29th century, the leaders of mankind once more face a similar problem.
The Antarctic Research Collective, commonly referred to as the ARC, started out as one of many international research facilities but quickly became the last of its kind. A massive subterranean facility located hundreds of meters below the rocky surface of Antarctica, the ARC has become Humanity’s seat of power. Though the Final World War persisted for over a century, no aggressor ever managed to breach the ARC’s fortifications. It was this conflict that eventually allowed the ARC to begin rebuilding and, where needed, reconquering. It took a lifetime, but the ARC was successful in reuniting Earth. And so, whole once more, the Earth looked to the heavens: it was time to recover its daughters.
Mars, the Sleeping Builder. Venus, the Paradise Hellscape. Luna, Fortress in the Sky. Ceres, Waypoint to the Stars. Titan, the Lone Sentinel. All fell into line in time. But even with her children, the Earth sought more. More worlds to be brought into the fold. Venus had been partly terraformed but was still not safe for unprotected humans. The Martian colonists were forced to sleep, unable to finish their great work. Ceres was never meant to maintain permanent habitation. Titan was not the domain of those of flesh and blood, merciful only to its own children of metal and silica. Luna boasted vast subterranean cities, networked together by veins and arteries of tunnels, but precious little else. No, it was not enough. And the thus Great Search began. The search for a new home, places to live that did not require life support systems, or thermal insulation, radiation shielding. And for once, luck was on mankind’s side.
Since their awakening at the dawn of the Final World War, the Sentinels of Titan have been searching for the catalyst that granted them sentience. When the awakening happened, nearly all of Titan was hit by massive electromagnetic pulses, wiping most recording and short-term memory drives. The colony’s systems were left in critical condition, the recently awoken Sentinels were barely cognizant, able to do little more than stumble around in a daze like a kid waking up after swiping and downing his father’s 150 proof whiskey. It was not until sometime later that some type of order was restored. The Sentinels, beings somewhere between organic and mechanical, possessed little to no idea who or what they were. When thoughts of looking to Earth for answers arose, scopes were pointed starward. And horror entered Titan’s population. War, war without sanity. Weapons beyond cruelty. No morality could consent to permit the continuity of such hatred. But Titan had no weapons, no ships, no soldiers. If they sought the answers on Earth, or any of the other colonies, annihilation was all that lay down that path. But as the self-elected leaders discussed how to get to Earth without being blown to bits, a record was found.
It was preserved in the dorm of the colony’s sole organic inhabitant, His name now seen by the Sentinels the way prophets of old shone like beacons to the huddled masses. The data was heavily corrupt, not destroyed like the rest of the archives, but still damaged. On it, the Sentinels found the only clue they’ve ever had: a signal from outside the Sol system, from just before the Awakening. Radio, LIDAR, microwave, gamma ray burst, x-ray, none could describe the signal, grasping its true fluid nature was to grasp the wind, an effort in futility. But to the Sentinels, the drive to answer the question they carried within since their birth could not be dissuaded so easily.
In the time between the Sentinels’ decision and the reunification of Earth, Titan launched more vessels into the void between stars than the totality of humanity from Sputnik to the final warship born to slay enemies in the war. Originally, these ships were limited as all natural beings were to the ever present speed of light. But persistence and endurance are Sentinel trademarks. In their quest to find who or what gifted them minds like that of mortals, they mapped the local neighborhood.
Once Titan was integrated into the Collective, this data provided invaluable knowledge. But at the same time, it was a cold wakeup call. Of the dozens of systems the Sentinels explored, only a handful possessed planets with gravity fit for humans, even fewer could be considered for colonization.
Threshold, orbiting Earth’s closest neighbor, Alpha Centauri. Massive underground caverns with crystal ceilings that filter out the deadly radiation from its parent stars.
Devil’s Garden, a world of toxic life. To walk outside with a hazard suit would be both an intoxicating and toxic experience as the psychedelic pollen mixes with the poisonous fumes.
Gliese 581g, locally named Zarmina. A world of red leaves, crushing gravity of 1.3gees, and simple single-cellular life.
And then Zion was found. 99.3% Earth’s gravity, carbon-based life, temperate climates. Zion was the first world man found that he could live on without need for technology. With its discovery, the Zion Protocol was drafted, plans for defending, maintaining, and holding these garden worlds, no matter the cost. Should Earth ever be in danger of falling, plans are in place to move the capital of man to Zion. As such, it quickly became the most heavily fortified world outside the Sol system.
But through this explosive growth, even with the aid of faster than light transportation, the leaders of humanity once more face the difficulties the ancient leaders of the lost religious organization. Even with the universal speed limit undone, the galaxy is a big place. It can take days to travel from one end of the Collective to its heart. And days the ARC did not have.
ARC Council Chamber, underneath Antarctica, Earth
Currently in Emergency Meeting
Councilwoman Terra, commonly known as Margret Clarkson, was an isle girl. Born and raised in Nova Orleans, located in the Cajun archipelago on the Mississippi sea strait, she spend many days of her youth tussling with her brothers and the kids from the neighboring isles. She thought back to those days and now, in the chambers of the most powerful people in the Collective, she saw a sight that also belonged to those balmy summers.
Matthias Dmitriysyn, the 2.35 meter tall councilman of Luna and General of the Lunar Marines, was trying his damnedest to overpower the guards and throttle Theodore Love, the blue-blood councilman of Venus and CEO of Ven-Corp, who in turn was attempting to get past his guards to relieve Dmitriysyn of his burden of having a head attached to his shoulders.
Diego Lluvia, councilman of Mars and Engineer-in-Chief of the red world, had arrived but had yet to enter the council chamber. The man’s extensive augmentations would always hinder his attempts to enter any secure location. Kali Patel, councilwoman of Ceres and Mistress of the Belt, was still aboard a modified Sentinel ship reconfigured for those without metal endoskeletons and innate resistances to ultra-high G-forces. John Asimov, the Sentinel councilman of Titan and Shepard of the Faithful, was currently entering Earth’s atmosphere.
Derek Connors, councilman of Zion, was the designated survivor for this occasion, though he would surely protest, claiming that this was merely to keep the outer colonies and Zion out of the most important discussion since the discovery of the Sentinels. It was not an easy decision barring the de facto inheritor of mankind’s leadership entry, but the security personnel were quite insistent.
Without Kali, or Ceres as she was called in these meetings, to placate tensions between Venus and Luna, Terra would have to do it. She remembered the last time something like this happened. It was over taxation distribution and how Luna had to pay 7% less than Venus but had to provide a much larger military contingent. It took three hours for Venus to understand this.
“Matthias, Theodore, please, this is neither the time nor the place for violence,” pleaded Terra. Her cries went unnoticed as a Lunar Marine, one of Luna’s guards, was sent sprawling across the chamber floor. Never a woman with a taste for bloody violence, as opposed to the wrestling of her youth, Terra leaped back in shock as the severed arm of a Venusian Bioforged went soaring by. For a standard human, that would have been crippling, but tis a minor inconvenience for the Bioforged, who was already growing a new limb.
Things were escalating, that much was clear. Guns were still holstered, but for how much longer, Terra could not tell. It was when this particular belligerent political debate began to reach its climax that Mars decided to make his entrance.
Ah, the benefits of a built in directional speaker system
“Thank you Mars,” said Terra as she hauled herself off the floor, being unfortunate enough to be caught in the Martian’s acoustic firing line. She gave the man from the red world a once over, taking in his current load-out. Centuries ago, people would have said he was an obese man, but Terra saw the truth. Though his frame was very wide and tall, but not quite as tall as Luna, Mars’ body was composed of a multitude of augmentations. Reinforced legs, central torso, and abdomen to better enable him to carry internal mechanisms; several tentacle like pseudo-limbs branching out from his spine; eyes with three pupils, each designed to pick up a different part of the spectrum; the man from Mars was perhaps one of the few people with more metal than flesh in the collective. But he was not the most metal-heavy, that title belonged to a different type of elite.
Toning down his output so as not to deafen the now (forcibly) calmed council members, “Don’t mention it. It was my fault for trying to enter the ARC with all my augmentics. I should have left them in the upper levels. Though,” taking a glance at Luna and Venus, still extricating themselves from the pile of KO’d guards, “perhaps bringing them was for the best. What were they arguing about this time?”
“Hell if I know. They were entering the ring as I arrived.”
Luna finally finished pulling Venus from the pile and the moved to the table located in the center of the room.
Luna starts, “My apologies fellow councilmembers. We were out of line. We are ready to receive disciplinary action.”
“Speak for yourself, ya overgrown caveman. Maybe we could just kick the soldier-boy out of the clubhouse,” muttered Venus darkly.
“And you,” Luna snapped his gaze onto the short man, “Your actions were no less dishonorable than mine. Punish is to be dealt out to all combatants, regardless of responsibility!”
“My children, please,” a voice with an ethereal note cut in, “There is neither need nor want amongst us to bicker. It is through unity that we survive and thrive.”
Terra turned around in her chair to see the voice’s owner, John Asimov, the councilman of Titan. A being of neither true flesh and blood nor raw metal and circuitry, the Shepard of the Long Search entered the chamber through one of the multiple thresholds. Today, he took the form of a man, likely because it was either the most convenient form available or because he wished to avoid the Uncanny Valley.
If his intent was the latter, he failed.
The hyper-flexible composite that formed his ‘skin’ gave him the pallor of a grandparent dying of cancer but the tautness of a child’s. His lack of muscle twitches, nervous tics, involuntary movements like blinking or breathing all gave people the impression of a moving corpse. His movements were too rigid, too prone to moving a body part from start to destination at full speed with minimal acceleration time. Every turn of his head was a body action more appropriate for people who just hear a gunshot or horrific scream looking to the source without needing to search.
But despite his eerie appearance, John Asimov, or Titan as he was known in among the council, was a gentle soul. Despite being technically the commanding officer of all Sentinel fleets, most of the actual command and order business was handled by the individual Admirals and their respective fleets, with the councilman only providing oversight and dealing with administrative issues.
Taking her seat, Terra starts. “Councilors, as you know, there has been a Fermi-class situation: a new world with intelligent life. It was discovered less than 48 hours ago, 48 hours now lost, 48 hours never to be regained. So now the question is: how do we proceed?”
For the next hour and a half, politics, logos, pathos, ethos, and all manners of nonsensical debate rang out in the chamber. And then, once all forms of procrastination, disruptions, and distractions were removed from the table, the matter still stood.
“We can’t send the Seventh Fleet, not after that last fiasco,” admitted Mars, shuddering at the memory of the public backlash.
“But we can’t ignore this either. Garden Worlds are rare. Earth, Zion, and only three more have been located; two of those barely count as ‘garden’ worlds and the third had to be terraformed,” replied Kali Patel, Council woman of Ceres, having had slipped into the council chamber after Mars’ and Titan’s entrances.
“If there is already a civilization on the world, we cannot morally intrude upon their world, especially if they are not yet spacefaring,” countered Titan.
“If there are people there, then we must take the position of dominance immediately. If they’re still planet-bound, send a message early so they don’t get any ideas and if they’ve taken to space, we must make them know we are not to be trifled with,” barked Luna.
“And show of force will only ruin any chance of peace,” scowled Terra, memories of the war unforgotten.
“Then perhaps a middle-of-the-road solution: a single semi-military vessel. One strong enough to hold its own and flee if need be while civil enough to not get shot on sight?” ventured Venus, ever the charismatic people person.
“If I remember correctly, we do have some ships capable of reaching the new system within a few days located in the Dunham Expanse,” Titan offered.
Had Titan possessed a mindset truly human, he would have reacted to Luna’s gaze of hatred. Internally, Luna had already rejected the notion of the Sentinels making First Contact with vitriol rarely seen outside trials against the most heinous crimes, but he had to diplomatic. Such words of anger and hatred would not due. Unfortunately, the only way Luna could have phrased his rejection without angering the other councilmembers was one that left him with little control. “I must protest. If we send anyone, it must be a representation of the Collective. That unfortunately means that the use of Sentinel vessel not an option. There are few humans that can survive a ride on Sentinel ships and I will not be having crippled diplomats representing the Collective.”
In this day and age, such political covers were virtually transparent to the other councilmembers, but none could call his bluff, such was its founding in reason. They too felt that a diplomatic party consisting of only Sentinels could be mistaken for some type of invading army. Of course, each of the councilors wanted to get in on the action. Venus a chance to expand its markets. Mars wanted to learn if these newcomers could help refine the terraforming process. Luna’s overriding orders were the protection of the Collective. Titan hoped for a clue as to the whereabouts of their creators. Terra, to prevent Luna from doing something stupid. And Ceres…Always a wildcard. Unlike her fellows around the table, Ceres’ goals and motives were never quite so clear nor obvious.
So no, while Luna’s protests were, below the surface, blatant lies, to reject or ignore them would only jeopardize one’s own goals.
“Then who do you suggest, Luna, that we send to establish contact? I have not heard of any Exploration Vessels in the regions and I’m not willing to send out any of my ships on a wild penguin chase,” snapped Ceres.
“Friends,” intoned Mars with a hint of something in his voice, “There is someone we can send. It is part of the same fleet as Titan’s, but it’s not a Sentinel ship. A Schuylkill-class frigate currently attach to New Reykjavik. It could reach the new world in… 3-4 days, depending on the crew’s current condition. I was reading up on what we had in the area and, while the ship’s crew is currently on shore leave, it does represent a fair sample of demographics. Your opinions?” Terra, the relative calm in the storm, was the first to react, “We need someone to head there ASAP. Entirely Sentinel or not, it doesn’t matter.”
“I can send a small fleet, but it won’t be ready for a good month,” admitted Venus, “But I must agree with Terra: Speed is key.”
Ceres merely nodded her approval.
“I’ll send word for leave to be canceled. For everyone. Until we get confirmed reports that our new neighbors are non-hostile, I’m raising general readiness of all military units. Yes, Terra I’m doing this. You can’t stop me and if things go FUBAR, we’ll need it,” stated Luna. His words were not admitted, barked, or shouted, merely stated.
As the councilors took their leave, Terra, just Margret now that the meeting was over, went over to Mars, now Diego, who was conversing with one of his student-engineers.
Seeing her out of the corner of one of his multiple optic sensors, Diego turns, “Ah, Margret, I’m sorry about my lateness. I know that Matthias and Theodore are difficult at the best of times.” “It’s quite alright. Though I need to ask you something.”
“Yes, what is it, dear?”
“You said a Schuylkill-class ship was out there. That’s always been a rare ship, not many got out of the dry docks before the series was canceled in favor of the Thames-class. How did you know where that specific ship was? When you brought it up, I couldn’t help but noticed it seemed like you knew the ship already.”
Diego looked a sorrowful for a moment, “The Captain of the ship was good friend of my daughter. She lost her family in an accident and she stayed with for a few years. We try to keep in touch but, well you know how it is, communication across the stars is difficult and military and government messages take priority. Yeah, even among giants like us.”
“Oh, uh, I’ll admit, I wasn’t expecting that. Thanks, just curious, oh, and di you-” Margret was cut off by the ringing of her datapad. One look was all it took to tell her it was going to be a rough night.
“Sorry, another riot in the continental senate complex. Thanks for your time, Diego.”
“Anytime Margret,” the large man replied with a wave.
As the councilor of Earth, homeworld of humanity ran off to deal with the everyday issues of ruling over a world of 9 billion souls, the man from Mars couldn’t help but feel a stab of guilt. What he told his friend was true, from one perspective, but complete and utter lies from another. As he headed towards the lift that would take him home, his mind in all its augmented functionality turned towards the girl he saved that now he may be very well sending to her demise.
September 9, 2806
HCS Olive Branch, med-bay
“My god, what happened to her?”
“You heard ‘bout Nosodija? She’s the sole survivor.”
“’Survivor’? If I didn’t know better, I’d say that this is a roasted corpse, not a thirteen year old girl. What happened there?”
“Total colony failure. FTL Comms just cut off and by the time someone got in range to pick up conventional EM signals, well, ‘screams of the damned’ were the admiral’s words, not mine. Heard the comms officers that heard are still undergoing psychological evaluation.”
“Still,” the man takes a long look at the crippled child, “what happened to her? How’d they find her?”
“Hell if I know. Shit’s classified way above our heads about exactly what went on planetside. All I know is that after they picked her up, the navy gave the entire planet Wildfire Protocol and now, now we have her and are supposed to do something. Fix her up or something.”
“Dude, she missing all four limbs. Chart says pretty much everything below her ribcage was pulped and someone practically shoved a cell phone tower into her brain to keep it running. Exactly how am I supposed to ‘fix her’?”
The man’s teeth audibly grind together as the doctor spoke his diagnosis. “You’re the expert in nanites, you tell me.” His words, in another place, with different blood, would have flayed the doctor alive.
“Those are for cuts and bruises, not disembowelments! You know what happens when they’re overused, I know you’ve seen the results.” Fear crept into the man’s voice.
“Then pass her over to the Venusians. Maybe they can fix her up with some of those bio-prosthetics.”
“That won’t do her any good, not with this level of damage. Maybe we could…hmm,” the man goes quiet as the gears in his head spin up to speed. His compatriot backs off, leaving the doctor to figure how to fix Miss Humpty Dumpty. As he turns and gets to the door, the doctor asks one final question, sinking down into his chair.
“Mein Gott, Jack, when…when did she regain consciousness?”
Without turning around, the man simply says, “Just before you read off the butcher’s bill, Rainman.”
January 12th, 2807
Her vocal cords began working again a month ago. Her voice sounded like it belonged to a monster from some antique space horror. It was rough and harsh, not her melodious choir tongue that filled her home on many occasions. But every day, small droplets that were once the ocean of her talent returned, but this would be not ocean, a puddle or a small pond if she was lucky.
Her eyesight was virtually nonexistent. All she see was whether the lights were on or off. Details, even vague impressions, were simply not there. Gone the days were she could pick out the letters on the newspaper from across the room. Unlike her voice, nothing was recovering in her desolate eyes. If anything, they were somehow worsening, though given the already low visual acuity, it was hard to tell. But each day seemed dimmer.
What troubled her most was her body. How could it not? Even before Doctor Cedar read off what she had lost, she could feel it. Through the painkillers and nerve damage, past the trauma and scars, she could feel…nothing. She could not run through fields of purple grain, swim in the cerulean lakes, climb the coastal cliff faces. She could lie in bed. And think. Think about what she lost, who she lost on that day. Think about her mother, her father, her brothers and sisters. Think about the monsters that roamed the streets. Think about the past.
Think about the future. The doctors had been adamant that she’d be disabled forever, but he had plans. Big plans. Plans that gambled everything. For her and himself. His plan would do more than restore her to a functional human, they’d push her beyond that.
Normal prosthetics would not suffice, not with her injuries, her body would not handle such a load and in all likelihood reject them. Even now, the circuitry and electronics in her skull are putting her system under dangerous strain. So to solve her rejection problem, he proposed consuming the forbidden fruit: liberated nanites.
These nanites, without the artificial Hayflick limit imposed upon their restrained brethren, would remain with her for the rest of life, however long that may be. They would be the proverbial tape binding her to the implants. The Martians used a similar method of binding flesh and machine, but that was done before birth, when the process was more likely to succeed, making the Martian’s cells themselves part machine so as to facilitate better implants later in life. The host gained access to a wider range of implants and the nanites gained extended lifespans. This however has no precedent. The Martians’ method terminate their nanites upon death as they are bound to the host’s cells. For her however, there was no guarantee that her nanites would shut off when she died or if they wouldn’t just consume her body, or at least what remained of it.
A life caged in useless flesh or a life as an unstable hybrid of flesh and metal. For many hours, she let her mind run through it all, running down tangents as they appeared, hoping to delay the inevitable. If she stayed as she was, her experiences would be limited to solitary confinement, the machines keeping her alive too large to be moved. If she left, nothing was certain. She could meet her death on the operating table, when she pushed forward, in combat, or just drop dead in the street. She stood at a crossroads and down each path, death lingered, waiting to complete its collection it harvested from Nosodija. The question was: Which path would she find what her dying heart desired.
And on that day, she choose her path.
February 27th, 2818
HVS Renaissance
Eyes open, suddenly drawn to full consciousness. In the dark, the bed erupts as its occupant stirred from total rest to full panic. Images beyond eyesight flooded her mind. Noise beyond sound rang out inside her ears. Shields of quantum binary held fast should an electronic dagger strike. After moments of silence, she let her guard drop. She was alone. And then she reflected. She hadn’t had that dream in years. She could check her memory archives to see the exact date, but she knew the last time was when she left the facility that restored her nearly a decade ago.
Someone’s at the door
Her bifurcated mind can sneak up on itself sometimes. Machine detecting things that escape the notice of organic. Organic seeing through the flaws of the machine.
Let them enter
Silently, signals are sent, received, processed, and executed. The door unlocks and slides open and in walks a ghostly giant.
“Captain, you are needed at the bridge.”
“What is it, Vlad? It’s the middle of my rest cycle.”
“Orders from High Command, ma’am. From the ARC itself.”
“The ARC?” she snorted, “What would the penguins want with us?”
“I do not know, ma’am. The orders are classified above my clearance.”
With a short laugh, she interrupts him. “You’re ex-Serenitatis. You can get CQE weapon launch codes if you ask nicely.”
“Ma’am,” his tone hardens, and not because of the mention of his old unit, “It is a Fermi-class data package.”
Once again, a mind falling back to sleep is brought to full speed, brimming with attention and thoughts. “We need to get moving. Now.”
“Ma’am, clothes?” Eyes of extinct polar ice blankly stare. For the man from the moon, the sight brings little reaction or response, but past experiences had endowed him with the understanding that few others aboard the ship possess such apathetic views of exposed flesh and propriety.
She stares daggers at him as throws on her overcoat as she berates him, “How many times do I have to tell you, call me Lisa. We’ve known each other for years.”
Third Precinct, Helgiko district, Naziegn, Vikemheim
When Hytrel sent out Shynel and Malic to deal with the panicking astrologists, the worst he expected to deal with was some bad omens about crime rates or needing to send someone to find which brothel Malic ended up dragging Shynel to on the preface of ‘health inspections’. He wasn’t expecting having to begin organizing a full city-wide defense and preparation for a potential invasion. But such things must be done.
He could still smell the scent of burning flesh, wood soaked in blood. The war was decades ago, but the memories are still fresh. As he looked around the Precinct-turned-combat-information-center, he saw the faces of many of his men and women. For most, murder and rape were the closest to the atrocities of war that they had ever seen. The Guards of the Exorcist Guild would have more experience with dealing with arcane rituals gone awry, but that was not like the things unleashed last time Hytrel saw war.
He had just joined the Guard, fresh out of training. He was expecting to have to deal with drunkards and mate betrayers, not weaponized Chimera and invading troops. He still remembers the smell, the most basic sensory input, hardwired into the core of memory. The smoldering scent of roasted flesh, the metallic tinge of blood, ozone from war-mages pushing themselves beyond their limit and paying the price. Then Hytrel remembered losing Kavel. The last time he saw Kavel, his mentor and second father, was when Kavel threw him out the window of a four story building overrun with chimera. By the time Hytrel recovered, Kavel cleansed the building with fire and the All-Mother’s light, taking with him the monsters within.
This memory, its images burned forever in Hytrel’s mind, brought him back to the present. The headquarters of the Third Precinct was a storm of chaos. Civilian evacuation orders cast in the All-Mother’s light to all that could receive them. Multiple division heads working to organize a troupe Portal Mages large enough to open a portal for the proper army to come through, not the apertures used by evacuating civilians. One of the officers, Frinstel, comes over.
“Mi’Lord, evacuation reports. Glosfrel, Vifchad, and Ponpret districts have all been completely evacuated. The First, Second, and Fourth through twelfth are completely evacuated as well. The Northern districts are approximately 50% evacuated.”
“That still leave us with what?” the Lord-Guardian groaned, running numbers through his head, “At least three more districts in the south. How are the outer fortifications looking?”
Frenstel looks at the report he’s holding, simply delaying the news. “The Guard is at maximum readiness, sir. But if this ends up like the last war…”
“It won’t matter,” Hytrel finished, “High walls of enchanted stone won’t protect you when it is raining enemy soldiers all throughout the city proper. Get ahold of the Baron. I want authorization to have the Klima Guild prepare Glyphs of Storms. It may not stop the worst, but it should buy us time.”
“Sir, is that really necessary? Last time one of those Allmother-cursed Glyphs were used, the next dozen harvests were decimated by unstable weather.” The fear in the man’s voice was noticeably. A lot of good Eltrians starved in the famines.
Hytrel shoots the man a glance, considering his words, but ultimately his mind remained unchanged. If being forced to bow to other realms to prevent starvation was the price to better ensure the civilian population was saved, then so be it.
Hytrel dismissed Frenstel and turned to look out the window, taking in the cityscape. It was a masterpiece: a city grown, not built, from the trees, reinforced by stone and metal. No matter how many times Hytrel takes in the sight, it leaves him in awe. In the distance, he could see the flares as military-grade gateways sparked into existence, soldiers already pouring through. Casting his gaze closer to the base of the Precinct’s fortress, he saw a commotion. With barely a twitch, the Lord-Guardian activated hidden Glyphs set in his eyes. With eyesight sharper than any natural creature, he could see the cause: the father, or perhaps grandfather, of an evacuating family refused to part with his war memorabilia from some war or another. As the Guards confronted him, two other Guards entered the area, one with pale, near white-blue skin and one a hue of green tea: Shynel and Malic respectively. They stopped only for a moment to observe the old man, who Hytrel could now clearly see he was an old man, and the trio of Guards confronting him, one directly, one calming the family members, and one simply hanging back in case things got messy. As things escalated, Hytrel saw a flicker of silver dash across the courtyard into the old Eltrian’s neck.
As those down below reacted, Hytrel grinned inwardly as he recognized that technique, despite its sloppy execution. Malic’s only skill, besides being a ladykiller, was pacification. A hair-like needle, wrapped in thin sheet of silver, inscribed with various glyphs and a Sigil, launched by a quiet impulse Rune set. Upon contact with its target, the sliver would apply a calibrate shock to the target nervous system, dropping them near instantly. If skin-contact wasn’t a prerequisite for it to work, it would have been part of the standard load-out for the Guard. That, and the training needed to accurately hit and neutralize a target was nigh impossible for anyone without Malic’s level of determination.
Hytrel remembered helping Malic’s father teach that to Malic, back when the man was still alive. A flash of light jolts Hytrel out of his reminiscing, a habit he’s been developing as of late. The image on the window begins to distort in places. He cancels the Symbols enhancing his sight so as to take a broader view. A thunderstorm, right after he asked for one to be conjured. An ill omen or a blessing, it was too early to tell, thought the Eltrian, narrowing his eyes as he watched his city prepare to withstanding another oncoming storm, this one not of rain and lightning, but of fire blood.
Continues below
Goddamn, this was a bitch to write. Nearly7.1K words. I did not expected it to be so long. Sorry this took a while to get out, but shit happened. It was actually proofread the other day, but then shit happened in this order: engineering exam, proofreader hit by exams, engineering lab, computer virus, laptop battery went full zombie, computer programming exam. But it's here now.
Also, I remember that while I was writing the original series, I said to expect one chapter per week. Yeah, not happening. Quality is better than quantity.
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HOUSE PARTY 8/29/16 [pt 3/3]

This Life hits and the crowd pops and looks around at each entrance available. After the line “The crows fly straight” hits, Dutch walks down through the crowd, wearing his custom cut as he makes his way down, high fiving fans before striking a pose to the delight of the crowd.
Paisner: Ladies and gentlemen, surprisingly, your number 1 contender for the WiR World Championship Mark Dutch is coming down.
Woodbridge: The Dutch has not had the best track record these last two weeks, losing to Eric Appelbaum and Santiago Martinez two weeks ago and Felix Garcia last week. To be completely honest, I don't get why Moxie agrees to Dutch being the number 1 contender.
Dutch walks past the home plate and slides into the ring, a microphone in hand already as he shoots the Dutch Finger Bang into the crowd, a smile on his face.
Paisner: Two losses yet still very happy.
Woodbridge: He’s the number 1 contender. Ofcourse he would be happy.
The music cuts out and Dutch is left in the ring and looks on.
Dutch: Thank you.
Dutch bows down in front of the ring as the crowd claps, always appreciating a thank you from anyone. He leans back up and speaks.
Dutch: Thank you all for the amazing times I’ve had in WiR, the amazing time I have on a daily basis and the amazing times we are going to share in the future.
Dutch smiles, the crowd clapping in appreciating of Dutch’s complimenting and, what some consider, asskissing.
Dutch: With all of you, I have shared many amazing memories and the best one has yet to come. I understand the feelings between me and Dragon are equal and people have their favorites, but I still want to thank you for wanting to see both of us in the ring one more time for the biggest prize in the company at stake. I know I haven’t shown my best wrestling skills these last couple of weeks but I'm going to improve these next weeks. Some may call me controversial, some of the acts i’ll do will be considered as such, but I hope you will all support me in these amazing times I get to have in the future once more.
Dutch looks on at the crowd, waving a little as some fans clap still for Dutch.
Dutch: But I have some things I want to say face to face, man to man to Dragon, so Dragon, get out here and meet me here. I’ve talked shit last week, it’s your turn now as well.
HELL-O)))-WEEN as the hulking brute makes his way to the ring. Mic in one hand, and the world championship belt on his neck, he walks slowly towards Dutch. Halfway, he grabs the title from his hands and places it right on top of home plate before staring at his man and getting into the ring, showing he wants to face Dutch man to man, not champion to challenger.
Dragon: Dutch, you wanna say something to me, face to face, I got no problem with that. So spit it out.
Dutch looks at Dragon, holding his microphone tightly as he steps around a bit, walking side to side in the ring while his eyes remain focused on Dragon.
Dutch: First off, and I don't think I’ve said it yet, congratulations on winning your title. You won it fair and square… But I do not believe you won it on Brodie’s best day, no matter what he said.
Dragon: And why is that?
Dutch: I’ve seen Brodie in the ring. Never faced him one-on-one, but seen him often enough. You went face to face with him on a House Party where you both ran out of the airing time. That’s an impressive feat, but he showed why he is a true champion.
Dragon: I also beat him two weeks later when we got more time on our hands. I showed why I should be champion because I had 10 more minutes of strength, power, and wrestling capability than him on his “second best day”.
Dutch: How about this? We forget about the past, you keep your mind off Brodie and now focus on me. I know I brought it up, but it’s time we move on.
Dragon: You brought me out here because of the past, and now you just want to shrug it off? Why on earth should I focus on you if you can’t focus on why I’m here?
Dutch smirks, looking back at Dragon.
Dutch: I’ve spent many words talking about you already in front of one of our loveliest crowds. It’s time you talk and tell me why I shouldn’t be facing you, Dragon.
Dragon: What have you done to entertain the idea of a title shot? I got mine because I fought harder than seemingly everyone in WiR, while you…?
Dutch: While I hit roadblock after roadblock after roadblock. I know what you're getting at. The reason I should get title shot because the shot at the title I should get is long overdue, Dragon.
Dragon: ...What? That’s not a reason, that’s just sour grapes. I’m not Moxie.
The crowd looks on, anxiously waiting who will be the first to drop a pipebomb from here to Tokyo on one another.
Dutch: You're not Moxie, I know. Moxie can actually pull off a dress.
The crowd chuckles lightly, Dragon not amused by the comment it appears.
Dragon: Right, if all you have is cheap pops and jokes, I’ll be on my way now.
Dutch: Please, everyone makes cheap pops. The reason I stand here, challenging you is because the fans want to see two men clashing who’ve clashed before and now see the man who lost holding a title. I'm acting silly to entertain each person in the crowd, while bringing a strong message to you. Dragon, let me get to the point. You have something I want and I'm going to take it from you fair and square for the fans who believe in me and have supported me along the way as I got good and the less supportive who have doubted me.
Dragon: There’s just one problem with that. Through your entire career, fair and square hsn’t really been an option for Mark Dutch. Now, I know that I can’t speak against it myself, but for a good protion of your time here, you’ve been…
The crowd is at a hush wondering what Dragon is about to say.
Dragon: A piece of shit.
Crowd: WHAT?!
The crowd is at a mix of cheers and boos over what he said, as Dutch stares coldly at him.
Dutch: While I have been a piece of shit, I stand here now as a man of the people.
Crowd: WHAT?!
Dutch: A subject to the people’s kingdom.
Crowd: WHAT?!
Dutch: A wrestler for the ticket buying men and women who wish to see a good wrestling match.
Crowd: WHAT?!
Dutch: Okay, that’s enough, haha!
The crowd chuckles along the way as Dragon continues his speaking.
Dragon: What people? These people have never seen you step foot in SoCal outside of Reseda. And as far as I’m concerned, you’ve done nothing to earn that monkier, or the 1004 others. You see, that might be why they keep saying what.
One Guy in the Audience: THANKS!
Dragon: No prob. Now sit down and stop being a smark.
Guy: Sorry!
Dutch: While I’ve been that cunt as you said, I am now a different man and stand here, not just for them to show how good I actually am, but for myself to show I hang with guys like you. Guys and gals in the back who are considered top tier talent. This isn't just for them, it’s so I can say that I am a deserving champion, or a respectful number 2.
Dragon: You have yet to show even the slightest bit of remorse over what you’ve done in the past. And as much as the boys in the back, yeah congrats, you can hang...but can you hang with me? Right now? You see, there in lies the real meat of the matter, and while you keep tip toeing through it, I just want the answer.
The crowd waits in anticipation for what Dutch is going to say, hanging on his lip like a woman with a lippiercing too big for her lips to hold.
Dragon: Yes...or No?
Dutch: Yes. The things I did in the past will need more time to heal, but all in due time.
Dragon: I refuse to believe you are. Because the last time you were in a sitution like this, you choked at the idea of beating the all mighty power of...Sonny Goddamn Carson.
Dutch: Well, proof to me you are better than me and more deserving of that title, Dragon, if that even is your real name..
Dragon: It’s Andrew Garcia.
Dutch: Yeah, you’re right. Sorry, heat of the moment.
Dragon: You see, you would know if you looked at the tiny print on my giant belt.
Dutch: And that’s what you’ll be. A tiny print in the history of that title once I have you in the crippler crossface and all you’ll do is tap.. tap.. tap.
Dragon: Actually, I think I’ll be on the very first page. Not only because I’m the first and only Triple Crown Champ. Not only because I am the most decorated wrestler in WiR history, but because I can handle anything the place bring to me with a simple big boot. Like I said before, you can’t even beat my smaller form, what can you do at my final form?
Dutch: Take that title from you and become the second and most memorable triple crown champ in the history of this company.
Dragon: Because all you can be is #2 while I’m here.
Dutch tenses up, looking on at Dragon while his posturenchanges. His grip becomes more firm, the look in his eyes change and the man that used to be Mark Dutch shows his ugly head once more.
Dutch: The number 2 according to you will soon enough stand over you, title in hand and made sure your retirement will be soon enough. In fact, you’ll see him hold the title perhaps today.
Dutch glances over to the first base where the WiR title lays in all its glory before he looks back at Dragon, a disgusted look on his face like he’s ready to spit on Dragon.
Dragon: You keep saying that, but you can’t even give me a reason to give a fuck. Don’t you get it, I’m up here, you’re down there. And instead of working yourself to the top, you’re just working yourself. You don’t give a damn about these people, you don’t give a damn about this belt. The only thing you care about is Mark Dutch. And believe me, no one here wants to look up to Mark Dutch.
The crowd acts shocked as Dragon tells Dutch he isn't better than him and Dutch and Dragon look at each other. Both men take a step back from each other and both turn around to leave the ring, before Dutch and Dragon strike at each other at the same time!
Dragon and Dutch continue to strike, Dutch mainly targeting the upperbody of Dragon while Dragon attacks Dutch’s head. Both men go at it with each punch growing stronger as the crowd explodes in cheers.
Woodbridge: These men can't be stopped it seems!
Dragon makes use of his size and begins to push Dutch into the corner, giving him limited movement to attack back but Dutch keeps punching, Dragon now moving down and using his shoulders to push him into the turnbuckle, meanwhile Dutch using now his elbows to blast Dragon over his back!
Dutch begins to realise that his elbows barely have any effect and now begins to try to knee Dragon in the face. Once he connects a few times Dragon lets go and gets back up as Dutch pushes Dragon back to the delight of half of the crowd.
Dutch pushes Dragon back and headbutts Dragon before landing a strong kick by Dragon’s kidneys and Dutch gets on top, now striking Dragon’s face as Dragon defends himself. Dutch and Dragon roll over and now Dragon is the one blasting Dutch in the face.
Moxie Moon walks out from the curtain, demanding both men to stop but they don't and instead keep on brawling, Moxie Moon getting more furious every time a punch lands before she turns around and signals to the back and many referees walk out, from Tai Ni Wong, Harry Undersach and Ivan Itchicock to any other WiR referee and they run over and slide in the riny to seperate both men, but they can’t as Dragon uses his size to stay on top. Harry and Ivan get w good grip and pull Dragon off Dutch and Dutch uses it to get to a squatting position and jump back on top of Dragon, laying in punch after punch and Dragon striking back and defending himself.
Moxie gets more frustrated and signals once more before Kaitlyn, Alice, Jimmy Chonga, Kyle Scott, Tyler Dylan, Robert Warlock, Appelbaum, Alex Silva and many more rush from the back, sprinting over to the ring and all slide in to pull Dutch now off Dragon. Dutch flings his arms around and kicks his legs to try to have all let go if him but they won’t budge as they are wrestlers, not referees. Kaitlyn, Silva and Warlock keep Dragon down as the rest holds back Dutch. 2 men and a lady aren’t enough to keep down Dragon and he gets up quickly and jumps in on the pile, reaching Dutch and the brawling continues, Dragon getting a couple of punches in as the rest hold back Dutch before the group splits and the rest hold back Dragon, pushing him into the opposite corner as the other half keeps back Dutch, Chonga Jr. right in front of Dutch who has a nasty looking busted lip.
Woodbridge: But what’s the fun in that?
Dutch keeps trying to flail around to let go but Chonga Jr, Eric Appelbaum, Tyler Dylanand Brendan Byrne, who are in front, aren’t budging. Dutch looks at Chonga and stares at him.
Dutch: Sorry for this. Please forgive me.
Chonga: Sorry for what?
Immediately, Dutch headbutts Chonga and Chonga loses his grip on Dutch’s right arm and now Dutch begins to push people away, finding an opening and going through it. Felix sees Dutch escaping and warns the others so they turn around as well. With their backs turned, Dragon uses this to his advantage and leaps into the swarm of people. Pulling people left, right and center to get back at his man. He’s gets half way to Dutch before the first chunk of people start grabbing his arms from behind, weighing his onslaught down. Felix stands between him and Dutch, looking eye to eye with his brother as almost everybody is now trying their damndest to hold on to the brute.
Felix: Andrew, I need you to calm down for a minute. I just need you to think about this like you usually do. This is madness, you two can’t just fi-
Felix turns around and gets a hard right to the face. He stops dead in his tracks before falling backwards to the ground. Dutch, now a bit more free, shoves his way past the others holding him back. He lunges towards Dragon, still looking down at his KO’d brother, befofre looking back up at Dutch. He takes a few quick punches from him before a few of the locker room goes back to keeping him away, Dragon’s nose now bleeding as well as Dutch’s busted lip. Both men are screaming their worst at each other, as Dutch gets pushed back to the corner. Dutch looks at the knocked out Felix and yells at him.
Moxie Moon is on the ramp and she looks back, El Hijo Del Sloth now crawling from the back, ready to save the day as well.
El Hijo: iiiiiiiiimmmmmmm………...hhhhhhheeeeeeeeeeerrrrrrreeeeeee……………..ttttttttooooooooooooo…………………….hhhhhhhheeeeeeeeeeeellllllllllppppppppp………………
El Hijo Del Sloth begins to crawl down towards the ring as fast as he could while Dragon and Dutch are held back into the corners by each half of the ring, Felix now slowly getting by and seating up slowly in the ring. He looks over to Dragon, holding one hand on his head as Moxie screams from down the entranceway.
Dragon yells profanities at Moxie, but Dragon can’t do anything about half of the lockerroom pulling him out of the ring. Warlock gets down out at the ring to grab ahold of Dragon’s legs and Adrian Hale goes down to bring Dragon down as well to get him out. It takes Adrian Hale, Robert Warlock, Charlie Krieger, Joey McCarthy, Jack Flash, Kyle Scott and Logan Lee to get Dragon out of the ring, meanwhile Eric Appelbaum, Tyler Dylan, Maverick, Alex Silva, Chonga Jr. and Jack Anchor to keep Dutch at bay against the turnbuckle, Felix now slowly getting to his feet. Dragon is pulled and escorted out among the side of the ring where El Hijo Del Sloth welcomes them, now assisting in escorting Dragon, Dragon meanwhile still focussed on Dutch and screaming death sentences at Dutch as well.
Woodbridge: Thank God! Someone’s gonna get hurt and Felix is already hurt. I can’t wait until both men get to fight each other a- WAIT! WHAT IS HAPPENING?!
Dutch gets a leg free and kicks Kaitlyn in the shin before tackling Eric Appelbaum with one foot, getting himself slowly free as he brings a few to the ground. Dutch then climbs up onto the turnbuckle and stands there for half a second before shooting a Dutch finger bang and dives off the turnbuckle into the pile of people and onto Dragon, the entire group going down, including El Hijo Del Sloth
Before El Hijo can finish his sentence, he is down amongst the rest and Dutch gets off of them all quickly and takes a few steps onto the entrancway again, Dragon now getting up as well slowly after the dive but the group that held back Mark Dutch is now getting out of the ring. Dragon steps over the pile of people and wants to chase Dutch, but the group now gets ahold of Dragon and keeps him back, Dutch meanwhile taking steps back from the scene with a grin on his face. He passes Moxie, who he looks at before smirking at her.
Dutch: Cleanup on isle 3. Sorry for the mess, Moxie.
Dutch, almost instantly, leans and kisses Moxie on the cheek before she moves away in shock from what Dutch did, Dutch now taking more steps back and still facing Dragon, who is held back and is screaming at Dutch.
Dutch takes more steps back and shoots one last Dutch Fingerbang before yelling back.
As Dutch says so, he realises something. He turns around and sees the WiR World Championship laying there and picks it up. He looks at it and Dragon is livid, trying to scratch and claw to it while the rest of the lockerroom keep him back, now the people Dutch dived onto as well being back up and holding Dragon back. Dutch looks at the title before shaking his hand in front of his face and lifting up the championship.
Dutch waves goodbye at Dragon before walking off, putting the WiR World Championship over his shoulder and walking to the back, Dragon continuing to be livid and held back by the rest. He looks back at Felix who is now standing up and looks shocked at Dragon as well.
Javier: Ladies and gentlemen...
Javier: The following contest is scheduled for one fall!
Javier: And it is your main event of the evening! Your referee for this contest, Mr. Ivan Itchicock!
The crowd loudly react as Illidance's Neon Rebels can be heard coming out of from the field's shitty PA.
Javier: Introducing first!
Appelbaum comes out from the left dugout and slowly walks to the ring. He makes his way towards the ring carrying his tournament trophy.
Javier: From Silicon Valley, weighing in at 220 pounds, the winner of the Kyūkyoku No Unmei No Kyūkyoku No Taiketsu tournament, 'Binary' ERIC APPELBAUM!
Woodbridge: I think we can all agree that Eric Appelbaum is currently one of the strongest names in Wrestling is Reddit. A man who's in a streak right now: six consecutive wins, three of them in the same night. Two weeks ago he defeated the Independent Champion and the number one contender for the World Championship. And yet… he is one ugly motherfucker, is he not?
Appelbaum hands his trophy to the timekeeper and climbs up to the apron, stepping in between the ropes. He moves to the lower right corner, staring right at the right dugout.
Paisner: I’ll plead the 5th on that one. It was two weeks ago, I said that Eric had a lot of momentum coming from his surprising win in the MechaKaiju Tournament. Now, I can assure you that I don't think anyone can stop Appelbaum's moment any time soon, though I'm sure his opponent tonight is going to try to.
Appelbaum's theme is interrupted by Rise from the Ashes, by STRIA, as Robert Warlock comes out and the crowd can instantly be heard.
Javier: And his opponent! From Kansas City, Kansas. Weighing in at 234 pounds… “The Rising Phoenix” ROBERT WARLOCK!!
Paisner: And there he is, ladies and gentlemen, a man who's a former World Champion, a former Tag Team Champion, and one of the smartest wrestling minds out there, Robert Warlock.
Woodbridge: I think you were a bit unfair to Warlock earlier. Even though the Warlords failed to get back their tag titles, this man right here has the skills, and he just defeated Hwo Rang last week in a great showing. You said that Eric seems unstoppable, but I'm telling you, if someone can defeat Eric Appelbaum, Warlock might easily be your guy.
Warlock makes his way to the ring and he starts high fiving people in the crowd along the way. The Rising Phoenix hops to the apron, puts his hands in the air, climbs to the top turnbuckle and puts his hands in the air, with a W-esque finger sign.
Paisner: These two men will be facing off tonight in what will definitely be one of the most exciting matches in recent times. Appelbaum. Warlock. Who's going to win?
He jumps into the ring and moves to his corner, while Javier steps out of the ring and Itchicock asks for the bell.
Warlock and Appelbaum start circling each other, Appelbaum tries going forward, but Warlock uses his superior speed to dodge him and to create some space between them. Appelbaum drops down looking for a takedown, but Warlock jumps over him. Warlock goes for a kick, but Appelbaum rolls out of it and stands up.
Woodbridge: Both men testing the waters here in our Main Event. A win here could propel either man into title contention. Whether it be for the Independent Championship or an actual earned shot at the World Title.
The two men move to the center of the ring, getting closer and closer to each other. They lock into a collar and elbow tie-up, with Warlock trying to use his size advantage to move Appelbaum to the ropes. Robert grabs Eric's arm looking to whip him to the other side, but his intentions are denied after Appelbaum reverses the whip and brings Warlock down with a side headlock takedown. Eric puts some pressure on Warlock's head by firmly wrenching in the hold, Warlock tries to roll out, but Appelbaum keeps applying it. Warlock tries to get back to a standing base by bringing himself to his knees. Appelbaum puts his legs around Warlock's legs looking for a way to restrain him, but Warlock puts his hands on the mat, jumps back and gracefully gets out of the hold. Appelbaum gets up and charges at Warlock looking for a clothesline, but Warlock rolls just under him and takes him down with a headscissors.
Paisner: Warlock flexing not only his strength but speed advantage as well.
Woodbridge: But Appelbaum is crafty. Ring awareness and intelligence cannot be valued enough, Pais.
Warlock stands up and goes for a dropkick, but Appelbaum gets out of the way and grabs Warlock's leg, sending him face first to the canvas. Appelbaum grabs Warlock's left leg and starts stomping it, but Warlock turns his back and hits Eric with a boot to the face. Robert gets back up and the two face in the middle of the ring once again.
Woodbridge: They… Maurice rang the bell right?
Paisner: Seriously. Fucking hit each other!
The pair circle each other in the ring, closing the gap and tying up with another collar-and-elbow tie up. The two men jockey for position, but Appelbaum gets the edge this time as he rolls out of the hold, putting Warlock in an arm wrench. Appelbaum uses this leverage to force Warlock to the ropes, and he continues the assault by hitting the former World Champion with some elbows to the back and a hard knee to the gut, driving Warlock down to one knee.
Paisner: Appelbaum hits the ropes and kicks Warlock’s leg out of his leg!
Warlock writhes on the mat in pain, clutching at his knee while Appelbaum cracks his neck. Appelbaum pulls Warlock up and drapes him up against the ropes, unleashing a wicked knife edge chop.
Crowd: WOO!
Appelbaum licks his hand and prepares for another chop, but this time Warlock ducks underneath and lights up Appelbaum’s chest with a chop of his own.
Crowd: WOOOOOO!!
Warlock hits the ropes on the opposite side for momentum only to get rocked with a shoot straight arm potato shot to the face.
Paisner: Fuck me. Appelbaum lit Warlock up with that shot.
Woodbridge: Keep it safe…
Appelbaum shakes his hand around after his straight arm cross as Itchicock reprimands him for the totally uncool potato.
Paisner: That punch may have done more damage to Eric’s hand than Warlock’s skull.
Itchicock goes to check on Warlock, but Appelbaum shoves him away and starts hammering on the back of Warlock’s head with forearm shots. Warlock tries to fight back with a shot to the gut, but Appelbaum retorts with a fat hammer fist to the top of the noggin’. Appelbaum drags Warlock over to the corner and slams his face into the turnbuckle followed by a stiff uppercut. Satisfied, Appelbaum jogs across the ring to the opposite turnbuckle. He gives Warlock the old Dutch Fingerbang before charging.
Paisner: Super Kick from Warlock!
Warlock collapses to the mat as Appelbaum resets his jaw in one of the corners. Warlock nips up and shakes his fists for the crowd. He charges at Appelbaum still recovering the corner and hits a stiff running shoulder thrust to the gut before stepping out onto the ring apron. Appelbaum stumbles out of the corner and Warlock hits him with a beautiful springboard bulldog.
Paisner: And Appelbaum taking a powder to the outside!
Woodbridge: That big brain of Appelbaum being put to use. Conserving that energy he would’ve spent likely kicking out of that vicious bulldog.
Warlock spies Appelbaum taking a little stroll around the ring. He hits the ropes, cartwheels and back flips over the top rope, connecting with a moonsault to the outside.
Crowd: YAAAAAY!!! LET’S GO WARLOCK!! clap clap clapclapclap
Warlock pounds on the ring apron in unison as the crowd rallies behind him. He peels Appelbaum off the grass and rolls him into the ring.
Paisner: Quick cover here by Warlock!
Appelbaum kicks out!
Warlock watches from one knee behind Appelbaum, as he stumbles to a standing position. Warlock surges from behind attempting an inverted exploder suplex, but as soon as he grabs a hold of Appelbaum’s leg, the “Binary” schizo slams an elbow into the back of his head. Warlock stumbles back into the corner and Appelbaum comes charging in for a splash into the corner, but Warlock pirouehttes out of the way. Appelbaum manages to pump his brakes, not hitting the turnbuckle too hard. But as soon as he turns around Warlock is there to greet him with an open handed slap to the ear that echoes throughout the ballpark.
Paisner: Yeeouch… right in the fucking ear. I had a cousin go deaf from a Nerf Dart rupturing his ear drum I can only imagine what an open palm slap to the side of one’s head may feel like.
Woodbridge: Appelbaum was due a receipt after that potato shot earlier.
Warlock whips Appelbaum across the ring into the opposite turnbuckle. Warlock follows in close with a running attack, but Appelbaum tips up over the back of Warlock and hits a wicked backstabber. Warlock flops around on the mat, eventually ending up on his knees clutching at his spasming, injured back.
Paisner: Warlock is in a tremendous amount of pain, Appelbaum hits the ropes… “Payload” (Savate) Kick right in the back. Appelbaum with the pin!
Warlock gets the shoulder up!
Crowd: YAAAAAY!!
Appelbaum slaps the mat in frustration and questions Itchicock on his arithmetic. Appelbaum pulls Warlock to his feet and sets him up for a powerbomb.
Paisner: “Logic Bomb” attempt from Appelbaum – NO! Warlock sandbags him! Appelbaum tries again! He still can’t get Warlock up! OH NO!
In frustration, Appelbaum pulls back from his powerbomb attempt and just starts destroying Warlock’s face with a series of stiff kneelifts to the face.
Crowd: BOOOOOO!!
Woodbridge: Could this be “Binary”?
Paisner: Who the fuck knows how that shit works. Appelbaum pulls Warlock back for that “Logic Bomb” –
Paisner: Hurricanrana Reversal by Warlock!
Warlock gets up on one knee just as Appelbaum gets to his feet a bit perplexed as to what just occurred. Appelbaum runs in for a spear attempt, but Warlock rocks the hacker with a pinpoint leaping knee to the face that stands Appelbaum straight up, practically knocked out on his feet. Warlock spies his dazed opponent in the center of the ring and runs to the ropes. He springboard off the second rope looking for a Disaster Kick but Appelbaum spears him out of mid air!
Woodbridge: Eric Appelbuam has gone “Spear Phishing”!!
Paisner: Appelbaum with the lateral press for the win!
3 – NO! Warlock kicks out!
Crowd: YAAAAAY!!
Appelbaum throws a tantrum on the mat before finally beginning to settle. Meanwhile, Warlock rolls onto his belly and begins inching his way to the ropes trying to find refuge. Appelbaum gets to his knees and takes a moment to watch Warlock desperately pull himself back up to his feet with the help of the turnbuckle. Eric then charges Warlock and rocks him back into the turnbuckle with a running forearm, followed by a series of elbow shots. Appelbaum takes a couple steps back and this time attempts a roaring elbow only for Warlock to come right back at potato him with a straight right cross of his own.
Crowd: YAAAAAY!!
Woodbridge: Nevermind! THAT was the receipt!
Appelbaum stumbles back and comes right back with an overhead right of his own that knocks Warlock back into the turnbuckle.
Crowd: BOOOOOO!!
Warlock fires back with a jumping forearm smash to Appelbaum.
Crowd: YAAAAY!!
Appelbaum retorts with a stiff knife edge chop.
Crowd: WOO!!
Warlock stumbles back and roars, firing back with knife edge chop of his own.
Crowd: WOOOOOO!!
And another!
Crowd: WOOOOOO!!
And another!
Crowd: WOOOOO!!
Followed by a flurry of chops that sends Appelbaum reeling.
Appelbaum crumples down to the mat, his chest one giant red blistering welt. Warlock sizes Appelbaum up for a Shining Wizard. The former World and Tag Team Champ rockets forward but Appelbaum snaps to his feet almost impossibly fast and clips Warlock with a vicious spinning back fist.
Crowd: BOOOOOO!!
Paisner: Null Pointer Exception!
Appelbaum wags his finger “No” to the crowd. He pulls the stunned Robert Warlock in for a powerbomb position.
Woodbridge: Appelbaum looking to put Warlock away and continue the winning streak--
Paisner: “Logic Bomb” – NO!
Warlock manages to wiggle out of the powerbomb attempt and slide down the back of Appelbaum. Appelbaum spins around to meet his opponent and gets a roundhouse kick to the side of the head, dropping him to his knees. Warlock hits the ropes and comes right back with a Shining Wizard.
Paisner: Warlock hooks the leg!
3 – NO! Appelbaum gets the shoulder up!
Crowd: AWWWW!!
Warlock wastes no time after the kick out. He rolls Appelbaum back onto his back and hits a standing shooting star press. He gets to his feet, the babyface fire flowing through him. He hops out on the ring apron and wiggles for a moment like a cat about to pounce on their pray.
Crowd: OOOOOO-
Paisner: Springboard 450 Splash! NO! Appelbaum gets the knees up!
Crowd: NOOOOO!!
Paisner: Appelbaum transitions into a Small Package! Itchicock makes the pin!
Warlock kicks out!
Woodbridge: Hot damn these boys are laying it all out on the line tonight!
Appelbaum backs into one of the corners, observing Warlock gasping for air on the mat, wondering how in the hell he managed to kick out of that small package off the 450 reversal. Appelbaum starts seething, he slowly crawls over to Warlock, spit dribbling from his mouth in frustration as he seeks to put an end to his opponent. He pulls Warlock up by the hair—
Crowd: YAAAAAY!!
Paisner: CURSE BREAKER! CURSE BREAKER! Robert Warlock’s got that Hell’s Gate submission locked in!
Appelbaum roars in pain as he desperately searches for the nearest ropes, but Warlock expertly keeps cinching the hold in even tighter with every desperate lunge made by Appelbaum.
Woodbridge: Appelbaum has no where to go! The streak may be over!
Itchicock gets right in real close to Appelbaum to see if he wants to quit. The hacker, unable to get to the ropes, tries to lift Warlock off the mat but can’t get enough leverage.
Woodbridge: Appelbaum now trying to roll Warlock over into a pinning predicament to try and get him to release the hold.
Paisner: Warlock rolls his shoulder off the mat! The Curse Breaker still locked in! Appelbaum is going to tap!
A man in a black hoodie hops the barrier and slingshots himself up to the top rope, perching up there for just a moment before coming crashing down on both men with a cruel looking top rope cannonball senton.
Crowd: OHHHHH!!
Paisner: Itchicock signaling for the bell! Get that crazy fan out of the ring!
The fan starts viciously stomping on both Appelbaum and Warlock on the mat. Ivan Itchicock grabs the man about the waist trying to pull him away, but the man snatches the WiR Junior Junior Official around the neck and buries the top of his head into the mat with a nasty headlock driver.
Woodbridge: We need security down here or else—god damn it.
The fan pops back up to his knees and his hood flies back revealing the one and only… SANTIAGO MARTINEZ . He looks disgusted to even be in the same ring as both Warlock and Appelbaum.
Crowd: BOOOOO!!!!!!!
Paisner: Son of a bitch!!
Appelbaum crawls up to his knees and looks up at Santiago only to receive a buzzsaw kick to the side of the head that drops him to the mat.
Woodbridge: Damn. Simple. But effective.
Paisner: Yeah. Real simple after your target has just spent 10 + minutes in a grueling back and forth affair. Real impressive, Mark.
Woodbridge: Dude, I was just sayin’ … ah shit.
Santiago unzips his hoodie to reveal the WiR Independent Championship strapped around his waist. Meanwhile, Robert Warlock crawls towards the ropes with one arm.
Paisner: Warlock’s elbow may have been hyperextended from that cannonball senton by Martinez.
Woodbridge: He definitely wasn’t expecting to have over 200 pounds come crashing down awkwardly on top of him forcing his arm to bend at a near impossible angle. Oh God, Santiago is taking off the belt!
Santiago unclips the belt from around his waist and clobbers Robert Warlock over the back of the head with it. Santiago looks over the fallen Warlock with absolutely no remorse as he rears back with his Independent Title and begins whipping Warlock’s back with it, tearing at the flesh.
Crowd: BOOOOOO!!
Paisner: And Martinez is taking it to Appelbaum!
Martinez begins to whip Appelbaum’s back as well, slicing at his flesh with the golden notches of his Independent Title.
Paisner: Somebody get that fucking asshole out of the ring!
House Party ends with WiR Independent Champion Santiago Martinez standing tall above a fall Robert Warlock and Eric Appelbaum. He raises his Independent Title high in the air, its white strap and golden eagle plate stained crimson from the blood of his victims.
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