submitted by OpenStars to RealmDefenseTD [link] [comments]
blue = gem cost of initial purchase of a hero at that starting rank, vs. red = gem cost of the awakenings needed to get them to R6 (800*each rank) - together being 100% of their total cost. The "box"-looking effect is the proportion that each rank takes up irt its' relative cost - e.g., the blue boxes are always larger b/c they offer less efficiency at 1500/rank instead of the 800/rank for each awakening; and they are different sizes b/c the heroes have different total costs (i.e., so the awakenings take up a smaller or larger relative proportion of it). The black line is then the % of tokens that can be skipped when starting off with a hero at that starting rank, and the green dashed lines represent each successive rank above that, which are always the same regardless of a hero's starting rank: so a R0 hero starts off with none, but then at R1 is 3% of the way through, then at R2, R3, R4, R5, and R6 is 9, 18, 29, 53, and 1005 of the way through. Speaking of, I did not make another one for R7 though I could if there is interest - still, this should help get across the main points. And yes, I realize that there are no heroes that start at R3, or R6 (yet!), but it was easier to leave those in than to take them out.
Also an accompanying table of other helpful numbers.
For instance, did you realize that once you buy a hero that comes pre-awakened to R2, you've already spent nearly *half* of their total gem cost to fully awaken them to R6? (4 more awakenings*800 each=3200, vs. their 3000 price-tag) Although you start off only skipping 9% of the total tokens needed to get them there ((5+10)/(5+10+15+20+40+80)). Especially for newer players considering which heroes to buy and rank up to unlock worlds, these heroes offer fantastic utility for the campaign, Endless mode, and higher-difficulty RS situations. And then once bought, they offer the same efficiency as any other hero to finish off to their R6 for use in tournaments. It's a matter of preference to get one or several of them early and enjoy their use in the campaign, or to avoid their high cost and just awaken more inexpensive ones for faster, though more difficult progress.
In contrast, the heroes that come pre-awakened to R5 are more expensive - but their purchase price represents 90% of their total gem costs, and they already have more than half the total tokens that would be needed to unlock their R6. In short, if you have the gems, it's way more efficient to purchase Yan or Narlax and then finish them off to their R6 than it is to start a new hero at R1 (although if you would have to save up the gems first, read this post instead: https://www.reddit.com/RealmDefenseTD/comments/g1mmg5/advice_about_awakening_existing_heroes_vs_buying/). (Also, do not buy Leif, at least not for the sake of tournaments, although he's great for campaign, and the #1 hero for RS, so especially good for getting a new event hero to higher rank.)
As far as it pertains to "ideal" ranks (those below R6 that are worth pausing at, to win during a hero's week), that is something that many newer players want to know about, but don't quite realize that it's not necessarily for them just yet. But for those that are keen to know, read https://realm-defense-hero-legends-td.fandom.com/wiki/Meta#Season_11_Meta.2FAnalysis for the utility of heroes in Tournament settings, and https://realm-defense-hero-legends-td.fandom.com/wiki/Awakening_Tokens#Most_powerful_Ranks for the utility of each awakening, plus https://realm-defense-hero-legends-td.fandom.com/wiki/Heroes_overview for some additional commentary on hero ideal ranks. For instance, Smoulder has 2 of them, for different purposes: R4 for anti-flier stun situational effect, R5 for his own week that adds stun & a reduced cooldown, although really for his own week he's mostly R6-or-bust, but that depends heavily on the league & the lateness of the season.
I should perhaps add that I've never had much luck with ideal ranks. They seem mostly to be useful in Diamond League, and then by Masters already they are no longer useful. That said, you should give each one careful thought, individually for each hero, b/c it can save you a TON of time from getting a hero's R6 when you didn't need it (yet). Perhaps the most (in-)famous example is Yan's R6, which she doesn't need on her own week (I've literally seen Gold- rather than Purple-outlined Yans among the *very* top scores of a league), probably b/c she doesn't have great skills to help turn her blessed stat boost into actual DAMAGE (being mainly a "support" hero, which she is good at), and especially if you don't even have Efrigid or Bolton yet to receive the synergy that her R6 talent would offer, then it is fairly useless. Though these things do tend to change over time - like Narlax's R6 also used to be unnecessary, until this past season (11) when on his own blessed week it became mandatory to pull several strong bosses. Also one of Hogan's ideal ranks used to be R3 iirc (when his R5 decreased rather than increased his attack speed, before it was switched), then last season it became R5 to keep him alive (also against a strong boss), and now this season it looks like his blessed week is strongly pushing even his R6? Oh yes, some heroes can't/shouldn't really be paused at all, like Lancelot who prior to R6 is flat-out replaceable even when blessed, but at R6 gains a STRONG anti-air utility that is absolutely mandatory to win that week (as in, if ANYONE else in your group has it, who isn't terribly unskilled, then you have little chance to get a higher score than them).
Where the concept of "ideal ranks" is most helpful then, is when you already have (most of) the Meta, and are looking to win more reliably each week. Having a hero at an ideal rank may not be required to win in Gold League for instance, but it can be helpful to use that along the way while you work on other things too (like a second hero's ideal rank, or their R6, or even continuing on with the same hero, just holding back on the actual gem cost - btw strong shout-out thanks to lanclos for sharing with me most of what I know about ideal ranks:-). I suppose it may be like identifying potential resting spots while climbing a mountain - once you identify them you can either pause and rest at them, or else of course skip them and keep going, but either way they may be nice to at least plan to pass by during your ascent, just in case you find that you need them.
SPEAKING OF, here are some additional thoughts on tournaments that might help in that regard, though first I'll have to cover some basics:
a) there is an effect I call the "leading edge" whereby the earlier weeks in the season are the hardest. e.g., *this week* in Gold League is literally the hardest week that it will ever be in this season, b/c *this* is the week that it contains the most senior players (like former GMs). Then, next week, Platinum League will be created, and will be populated by the top 3 players from each group that managed to get promoted - which lets face it tends to be the most senior players, with the deepest hero investments and also the most experience & skill; and thus *that week* will be the hardest that Platinum will ever see, and so on in Diamond, and Masters, and...actually Legendary is special, b/c once a player reaches GM, they remain there. But the other leagues get easier the further the season goes, b/c of all the more senior players getting promoted each week. So therefore the last week of each season (prior to Legendary) is literally the easiest to get promoted in.
There are some important modifiers to this, b/c it may be easy or hard in general but not for you b/c of the heroes you have, and also an effect where campers used to try to not get promoted so quickly, but then towards the end of the season get nervous and want to move upwards, but anyway, this is generally true. So when I say "in lower leagues, later in the season", what I mean is "further away from the leading edge". IN OTHER WORDS, the difficulty of Gold League on week #1 is nowhere NEAR the same difficulty as Gold League on week #15. On the other hand, Platinum League on week #2 is quite similar actually to the difficulty of Legendary League, anytime, b/c that is the league where at that time all the veterans are (with anything above Platinum not yet having been created). See what I mean? But b/c of this effect, any talk about "Gold League" or "Platinum League" must be merely an average of how difficult it is to win, which basically means mid-way away from the leading edge, although be aware of these variations where earlier means *much*-harder-than-average, and later means much easier.
b) Gold League further is special in its' being so small, and in having players that haven't finished the campaign yet, which (vastly) increases the number of total players, and has the effect of "diluting" / spreading the veteran players out between/among the various groups. Therefore, even on week #1, its' difficulty is nowhere near as hard as Legendary League, b/c of being mitigated by this effect. Platinum on week #2 also isn't *quite* as hard as Legendary for similar reasons (the group size being 30 instead of 50; and effects like even former GMs lacking Hogan and not being promoted while others who have Hogan's R6 can do even better), but...Gold is truly special in being the easiest league to win in (aside from the non-repeatable Bronze and Silver of course). Though again, for people having trouble getting promoted from Gold League, take heart: as the season progresses it WILL get easier!:-)
c) in Gold League, with Koi & Raida you can pretty much win by accident even w/o meteors (though this particular week requires Narlax too, and might even need meteors - though I have never used any to get out of Gold myself). This is b/c those heroes provide so much higher utility, compared to so MANY players that lack them, that you definitely have a good chance. And that chance keeps repeating every week, as it gets easier and easier later and later into the season, so if you don't get promoted one week, keep trying the next. The advice for players lacking Koi & Raida is the same: keep trying, and eventually you'll get into a group that lacks Koi, or perhaps someone who doesn't know how to use them yet, and you CAN win! And if you truly want to prioritize this aspect of the game, before you finish the campaign, get a hero to an ideal rank or even R6, and on their blessed week, if it's late enough, you'll have a VERY good shot (though perhaps also needing good generic heroes like Narlax and Leif, unless you get VERY lucky with your group placement, or outright R6 a few heroes for this purpose).
d) in Platinum, it gets a bit harder. Though, if you have the Meta, not by that much. For those who have Raida & Koi, also pick up Yan, necro-Connie, Narlax, and Smoulder's R4 and you'll do fine in Platinum, even without the blessed hero (though of course, earlier in the season you may need them, while later you can get by without them, having strong generic+situational replacements).
e) in Diamond, it gets harder still, where you start to need the blessed hero more often. Though not every week, and not necessarily at an "ideal"/pausing rank. Two seasons ago (while I was still R6ing Koi) I got promoted by having Obsidian, not at his ideal rank of R4 but just about level 20 and rank R2 - & even then he was replaceable with Efri's R6 (which I did not have) - though that was week #13 out of 15, so very late. Many other similar stories told by veteran players abound: Mabyn's R2, Helios's R4, and if you have Yan's R6, then also Efri's R4 & Bolton's R3, etc.
f) in Masters, it is pretty much R6-or-bust, and so you are already past the stage where ideal ranks can help you for the most part (I mean Yan's R5 would probably still work, and Helios's R4 b/c towers don't add much to tournament situations, but...not much else). *If* you use the blessed hero at all, you probably need them all the way to R6. Though there are a few situations where a hero is outright replaceable - chiefly Sethos, Leif, and Masamune (possibly needing to be quite late in the season for that one), all of whom lack anti-air capabilities (though Masamune's R7 is going to change that!).
g) that said, Masters League is still nowhere near as difficult as Legendary. Scores that would get you promoted out of Masters won't even get you a reward in Legendary (although THIS season looks to be changing that - thus encouraging promotion and concurrently discouraging camping in lower leagues - definitely a plus for both veteran and more junior players alike!). Also, for the most part you can get by without the whole entire cast of "situational" heroes that are needed in Legendary, to win a GM. What I mean is: when veteran players have ALL the heroes to choose from, and they are all at R6, they can find the absolute BEST one for any given week - which could be Efri, Mabyn, Azura, Caldera, Connie, Helios, Shamiko, Narlax, Smoulder, etc., and if you want to get a GM, you need to have whatever it is that week that is among the BEST. While in Masters, you most often don't - so actually, R6-or-bust isn't that hard to do, at least compared to Legendary where you need both the blessed hero that week AND one of a large(-ish?) cast of situational heroes, and of course their R6 as well.
h) an argument against ideal ranks is that it may spread out your hero investments too thin to let you win many weeks. On the other hand, an argument for it is that even having a hero's R6 doesn't guarantee a win (e.g., at first I was absolutely terrible at using Narlax - and still I have yet to ever win a week where he is blessed). Also aiming for ideal ranks lets you maximize your elixir income (https://realm-defense-hero-legends-td.fandom.com/wiki/Realm_Siege_Strategies). Though an R6 hero also offers the option to use that hero even when not blessed (and yet this works better for some heroes and not so well for others - e.g., Mabyn can perhaps win at R2 in Diamond, but as a situational hero needs her 5th meteor talent gained at R6 to truly be effective; while Bolton + Obsidian are mostly only used when blessed, and never outside of that - although this week may again be revealing that the devs may change that in the future!). Therefore there are many benefits to either using, or not using, ideal ranks.
Ultimately whether you want to pause at an ideal rank, or keep going all the way to R6 for every hero that you own, seems to be a matter of personal preference: how EXTREME of a personality are you? Do you want to work on increasing your MAXIMUM power, to possibly win a GM title sooner - but also maybe fail to even reach Legendary League at all, as a more junior player, and also have little chance at all on weeks that you lack the blessed hero (at least in Diamond League, or others earlier in the season, closer to the seasonal reset - i.e., take a risk, and maybe be #1 on the weeks you've prepared heavily for, but then score very low on (many of) those you've invested literally nothing into? Or do you prefer to aim for a more AVERAGE level of power, which may leave you unable to be promoted on a given week (maybe several of them), but yet still maybe get some rewards, not being the best but neither being the worst, and yet still get practice either way, and maybe win sooner with less of a hero investment needed into a particular week, leaving you free to focus your efforts elsewhere?
Like most things in life, the ideal path is probably somewhere between the most extreme of R6ing one hero before moving on to the next, vs. having all heroes at ideal ranks but none at R6. Though there are people who have pursued each of those strategies! (and I can tell you some of their names if you want:-) Ultimately you need 4 wins to get to Legendary League, and then at least 1 more if you want a GM title that season. So pick a few heroes to get to R6, another few to get to ideal ranks, and with that collection you'll do well. Another hint: do you want your strongest hero investments to be earlier in the season, in your lowest league, or later, in the highest? Watch the https://realm-defense-hero-legends-td.fandom.com/wiki/Blessed_Heroes_-_Tournament page to see how early a hero is blessed in the last few seasons, and pick one that will likely be blessed later rather than earlier, and then aim to buy that hero and work on increasing their power. e.g., Yan and Narlax are both in the Meta, and blessed mid-to-late-season.
Also there are a TON of other helpful tips - about towers, heroes and synergies and combo moves, and many other tournament topics on https://realm-defense-hero-legends-td.fandom.com/wiki/Tournament_Basic_Info and https://realm-defense-hero-legends-td.fandom.com/wiki/Tournament_Detailed_Strategy. So now all that's left is for me to wish you good luck!:-)
Edit: while I thought about adding these couple of thoughts before, they didn't specifically touch on ideal ranks, so I left them out. But so many are asking so I'll put them in after all...
i) there are 3 hero roles to fulfill each week: generic, situational, and blessed. If you want to think about it harder it's "really" 2 situational and 1 blessed, but since right now one of those slots is nearly ALWAYS Koi, the former formula is at least a nice way to think about/remember it.
generic: especially if you lack blessed heroes and/or Koi, this is about all you've got - so use it! When you get to W3, Helios or Sethos can work, to help get you promoted from Gold - though you shouldn't get them just for this purpose (it is terribly inefficient to buy new heroes all the time when you can awaken earlier ones for nearly half the cost, though that takes TIME so this is a strategy mainly for P2W players). In W4, Yan and especially Narlax can get you promoted in Platinum (though again, don't buy JUST for this short-term purpose), and in W5, Leif/Caldera can get you promoted even as high as Diamond (later in the season). I doubt that any of these can get you promoted in Masters, and if anyone ever actuall DID that, they should count their lucky stars, but it's not something that you should "expect" to happen. Once you get Raida and Koi though, you'll never use these other heroes for their "generic" utility again.
situational: usually there is some hero / class of heroes that will work best for a given week. Otherwise, for example, if the only powerful heroes you have are Koi & Leif, then every week you'll always bring them, for their *generic* power. But Leif hardly does anything against fliers - merely blessing towers which, while that work GREAT in RS on blessed tower spots, is virtually useless in tournament situations. Instead, if you brought Smoulder, especially with his R4 anti-flier slow-down talent, then you have a *much* better defense & offense against fliers, even though Smoulder seems to offer FAR less "generic" power than Leif - but even thoug it is "less", it is "more" appropriate to the *situation* - see? So for a level lacking fliers entirely, Leif would be better, although for a sitaution where fliers are the ones ending your tournament play, Smoulder can be a huge boon.
Also, sometimes situational utility can (nearly or even completely) win out over generic or blessed heroes! An example is where on Sethos or Leif's blessed week, a team of strong anti-flier utility can relatively easily get scores as good as or better than a team including the blessed hero at R6 (though skill also plays a role of course). Lancelot prior to his R5 is also replaceable, and Masamune even at his R6 is *somewhat* so (if it's not a binary yes/no, but rather a continuum, where his R6 provides *one* route to win, but a strong anti-air team is *another* way, which even though offers less power, and so can't win a GM, is offered at much greater efficiency and may let you get high rewards or even promoted with from Masters League).
-) anti-fliers: Raida, Smoulder, Connie are enough to get you started, then later you'll want to add Helios & Azura. Each offers something different - like Smoulder slows them down, Raida stuns them, Connie does both, Azura can charm up to 4 (good for when there are more rare but tanky ones like W3 crows), and others can be good too like Efrigid also slows them, Narlax pulls them back, etc. The Narlax+Raida pull+charge/stun combo is ESPECIALLY powerful (read more at https://realm-defense-hero-legends-td.fandom.com/wiki/Tournament_Detailed_Strategy#Narlax_.2B_CC_combo). Note that while Fee is tremendous for fliers in campaign, she can't really keep up in this mode, except when she's blessed.
-) bosses: Koi & even Raida (& Leif if you got him for other reasons) can tank fairly well at first. Connie's bunny mamma does even better, and her little bunnies help slow it down. Narlax at his R6 can pull them back. Later, you'll want Azura who can help charm an enemy to use as a tank against the boss, and then there is Caldera who is immune to all physical damage, but extremely vulnerable to magic. Although the latter two are rarely blessed themselves, and often aren't as worth bringing as the blessed hero. If you are just getting started, Fee (at any rank) may actually work surprisingly well, as her wolves can delay a boss somewhat as it pauses to kill them.
-) delay: Connie, Raida to stun, Narlax to pull back, Efrigid to slow/freeze; or for just a few enemies that get past a checkpoint, Yan to teleport, or Mabyn for fear.
-) worlds: Mabyn works REALLY well for W3, to send enemies back whereupon the archer-bots can regain control of the situation after being broken through. Azura works really well for W4 since she is immune to the slow effect, can heal to help counteract all the ranged damage being thrown at you, and can charm strong enemies - like an armored tank to use against a boss, or a strong flier to use against other strong or weak ones, etc. Caldera isn't good in W3 (poison) or W4 (magic), but is very effective in W1,2,&5.
-) synergies: these can be stronger than anything else (yes even than Koi - in fact this is the ONLY reason why you might not want to use Koi if you have him) - basically you either have the synergy partners or you lose that week (except *maybe* in Gold?). Efri & Bolton need both Yan & Koi's R6, Bolton & Obsidian need each other, Fee needs at least 1-2 of her synergy partners, and Smoulder needs his R6 + Narlax to in. Read the wiki for more comprehensive details. Note that every one of Leif's synergies is absolutely useless and *never* worth bringing him along, unless you are a more junior player and lack anything better to do (hint: it might help once or twice, but it's REALLY not worth getting those 80 tokens and spending 800 gems to get his R6 - that should be one of it not literally THE last thing you do in the game; unless the devs change that soon? I personally would LOVE to see that!:-).
-) special mention 1: Yan hastes Koi, and is thus used more often than any other hero, after Koi himself. She can do this at her R5 though - no need to get her R6 until you are ready to take advantage of her 2 synergies.
-) special mention 2: Raida's extremely high generic utility (2nd only to Koi), AND his high situational utility (for fliers, stunning & damaging bosses, large CC, etc.) makes him the top #1 all-around utility / situational hero...though only providing a very "average" level whenever you lack some other hero who can provide a higher MAXIMUM power. When you have literally every other hero in the game, and to their R6, then you may never use Raida again (though even that's not quite true - players often use him in their first try at a level, to be ready for anything, even though he is always replaced with someone better to get the final maximum score), but until you invest that deeply (which will take YEARS of your life), Raida can provide a great deal of help. *Especially* on the days where you lack the blessed hero, though that is more of a generic functionality, and yet also when you lack the top situational hero for that week (Azura?). Use him as a stepping-stone.
blessed heroes: there is no getting around the fact that you need the blessed heroes to have the best chance to win on a given week. Especially by Masters League, though of course they still help a LOT to win more often in Gold, Platinum, and Diamond. Until then, strong generic+situational utility can help fill in - some heroes are more replaceable than others as mentioned above - but after you get the Meta (Koi, Raida, Connie, Yan, Narlax), then you need to decide whether to prioritize more situational heroes, or more blessed heroes. Both ways work, and you probably want to split your efforts b/t the two. Often heroes work for both: e.g. Narlax is blessed every season, usually fairly late, and then last season (11) was also used another 4 times. In contrast, heroes like Fee, Lancelot, and Masamune are only ever used once, on their blessed week. But still, you only need 4 wins to get to Legendary, and especially if you already had these heroes at a high rank to help you unlock worlds in campaign, they can be a GREAT way to win, certainly much easier than trying to win with purely generic+situational utility that doesn't match what is needed on a given hero's blessed week. One tip: pick a hero that you like to work with, and get them to R6 - you'll likely do better with them than you would with some other hero that you don't enjoy as much.
j) R7 heroes and future predictions: many people, myself included, think that R7 will mostly be necessary for winning GMs. Thus, R6 becomes another ideal/pausing rank, though this one useful to win Masters League with. Many people want to know whether they "should" get an additional hero to R6, or focus that time instead to continue on to R7, though again this is up to your personal preference - do you want to win more often, though possibly not at the #1 spot and maybe not get promoted but do get rewards, so aiming for a higher "average" utility, or do you want to take a risk for a chance to get a GM, and aim for "maximum" utility instead (at the cost of being farther behind in terms of having fewer heroes to use whenever they are blessed)? It's a GAME, so go for what YOU want!:-)
TLDR: use ideal/pausing ranks for heroes blessed earlier in the season, and instead put your highest investments into heroes blessed later, where you'll need their power the most.
|Choices: Stories You Play||The Arcana: A Mystic Romance||Lovestruck: Choose Your Romance||Chapters: Interactive Stories||Romance Club: Stories I Play||Journeys: Interactive Series||Storyscape|
|Release Date (App Store)||8/17/2016||10/22/2016||3/1/2017||10/27/2017||3/7/2018||8/22/2019||10/22/2019|
|App Store Age Rating||12+||12+||17+||17+||12+||17+||17+|
|Passes are Called||Keys||Keys||Tickets||Tickets||Tea||Tickets||Tickets|
|Maximum Number of Passes||2||3||2||2||2||2||2|
|Pass Regeneration Rate||3 hours||4 hours||2.5 hours||2 hours||2 hours||2 hours||2.5 hours|
|Gems are Called||Diamonds||Coins||Hearts||Diamonds||Diamonds||Diamonds||Diamonds|
|MC Visual Customization?||Yes||No||No||Yes||Yes||Yes||Yes|
|MC Gender||Majority female (several stories have male options)||Male/Female/Non-binary||Female-only||Almost all female (1 male-only story)||Female-only||Female-only||Almost all female|
|LI Gender||Majority male (all but 1 story have at least 1 female LI)||3 Male, 2 female, 1 non-binary||Male/Female (new releases are 50/50, 2 non-binary)||Almost all male (2 female LI stories)||Male/Female||Male/Female||Male/Female|
|Watch Ads to Earn Gems?||Yes||Yes (beta)||No||Yes||Yes||Yes||Yes|
|Play Games to Earn Gems?||No||Yes||No||No||No||No||No|
|Check-in Daily to Earn Gems?||Yes||Yes||Yes* (daily puzzle piece)||Yes||Yes||No||No|
|Play Chapters to Earn Gems?||Yes||No||Yes* (Romantic Quests)||No||Yes||Yes||Yes|
|Rate Chapters to Earn Gems?||No||No||No||No||No||Yes||Yes|
|Number of Unique Series||35+||1 (6 books)||14+||100+||7||12+||4+|
|Series Types||Both continuing series and stand-alones||1 continuing series||Almost all continuing series (several stand-alones)||Almost all stand-alones (two continuing series)||Both continuing series and stand-alones||Both continuing series and stand-alones||Both continuing series and stand-alones|
|Average Chapters in Book||~15-18||22 (full)||12 (19 for earlier books)||~18-20||10||~15||~10-17|
|Average Choices per Book||~10-15||~7-15||~3-6||~7-15||~15-19||~4-7||~10-15|
|Can You Collect CGs?||No* (they exist, but you can't collect them in one place)||Yes||Yes||Yes (character cards)||No||No||No* (they exist, but you can't collect them in one place)|
|Do Choices Affect the Story?||Yes||Yes (upright/reversed endings)||No* (some older books have thrilling/passionate endings)||No||Yes||Yes||Yes|
|Are Series in Same Universe?||Yes||Yes||Yes||No||No||No||No|
|Parent Company in:||Korea (US Subsidiary)||USA||Japan (US Subsidiary)||China (US Subsidiary)||Moldova||Argentina (?)||USA|
|Gender||x Male LIs||x Female LIs||x Non-binary LIs|
|Female||All apps but esp. Chapters||Lovestruck, Choices, Storyscape||Lovestruck|
|Year||2013||2014||2015||2016||2018 Mar||2018 Aug||2019|
|Country||2015||2016||2018 Mar||2018 Aug||2019|
|'13||'14||'15||'16||'18 (1)||'18 (2)||'19|
|Type||March '18 (%)||August '18 (%)||2019 (%)|
|WT Stage races||67.4||62.4||70.5|
|WT One day races||73.3||59.8||62.3|
|Non WT Stage races||32.6||16.7||17.4|
|Non WT One day races||34.8||13.7||17.4|
|Literally everything I can consume||35.9||18.1||21.1|
|Time (years)||under a year||1 -2||2 - 3||3 - 4||4 - 5||5 - 6||6-7||7 -8||8 - 9||9 - 10||10 - 11||11 - 12||12 -13||13 - 14||14 - 15||15 - 20||20 - 25||25 +|
|'18 March (%)||4||10.5||12.6||9.6||8.1||8.9||-||6.9||4.8||-||6.2||2.2||1.8||0.8||4.5||10.7||4.9||3.5|
|'18 August (%)||4||10||13.2||9.9||7.7||8.3||5||4.6||2.7||5.4||3.2||2.2||1.8||1.9||1.8||9.5||5||3.8|
|Time (years)||0-5||5-11||11-15||15 & more|
|Katusha||Lotto Soudal||Movistar||Mitchelton||Quick Step||Sunweb||Trek||Jumbo-Visma||UAE|
|No, I don't||14.2%||12.9%||14.8%|
|I don't follow other sports||7.27%|
|Association Football / Soccer||53.33%|
|Esports (yes, this includes DotA)||18.42%|
|Track & Field||12.28%|
|Motorsports (Not including F1)||10.34%|
|Many, many others||<5%|
|I always participate in Race Threads during races||2.8%||2%||2.2%||4%||2.5%|
|I follow Race Threads during races||41.7%||36.7%||38.1%||42.1%||42.5%|
|I often participate in Race Threads during races||16.8%||19%||16.5%||18.9%||15.2%|
|I rarely/never participate in Race Threads during races||38.7%||41.3%||43.1%||35%||39.8%|
|Desperately scrabbling for Youtube highlights||37.9%||30.2%||28.2%|
|Paid Streaming services||32.3%||35.4%||38.3%|
|/Peloton race threads||86.2%||83.4%||80.2%|
|The Cyclingnews liveticker||26%||23.5%||21.5%|
|Other cycling forums||15.1%||8.1%||7.6%|
|Non Cycling Forums||-||1.3%||1.2%|
|3rd Party App||18.3|
|How did you find the sub?||%|
|Honestly it has been so long I don't remember||41.2|
|Linked in another thread on another sub||14.1|
|My mate/friend/enemy told me||2.9|
|Type of racing||%|
|WT & HC||14.7|
|WT, HC & important .1||39.4|
|All televised racing||34.9|
|Do you maintain an interest in women's professional road racing?||%|
|If (big if here) Women's World Tour racing received at least the level of broadcast time that you'd expect out of the men's WT, would you watch it?||%|
|Unsure without viewing said productions||18|
|Is the UCI doing the right thing?||%|
|I don't follow UCI press releases||48.1|
|Is it a good thing?||%|
|I'm not entirely sure who Gianni Savio is and why he is mad||58.2|
|And the winner is:||%|
Mutant blasting action is back! Join Jason, Eve, and Fred on an intergalactic journey!
The side-scrolling/top-down hybrid action adventure gameplay returns with a brand new sequel to "Blaster Master Zero"!
Experience the yet-untold story of Jason and Eve after defeating Earth's mutant scourge as they venture into the depths of space in their new battle tank, "GAIA-SOPHIA"!
The story of Blaster Master Zero 2 begins a few months after the events of the first game (released on March 9, 2017), where the main protagonist Jason saves planet Earth from the mutants. Eve has been infected by mutant cells that are slowly corrupting her body, so together with Jason and Fred, they board G-SOPHIA and begin an intergalactic journey to Eve's home planet, Sophia, in hopes of finding a cure for the mutant infection.
A perfect blend of action-adventure through outer space and the signature Blaster Master gameplay creates a formula for a fun new experience.
Can you reach the Nuclear Throne?
The indie Super-hit from Vlambeer, finally on Nintendo Switch! Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?
Band together to search for the legendary planet that will save humanity in the DELUXE complete edition of the beautifully drawn isometric RPG world.
Far into the future, the human race survives through colonies scattered across the universe. One tale gives humanity’s remnants hope – one of the legendary planet, Azure, a world full of life and abundant resources that could bring humanity back from the brink of extinction. Join a young scientist, Synch, as he travels across the galaxy to meet new companions and find his father.
BASEBALL STARS 2 is a sports game released by SNK in 1992. Get the full experience with intense graphics and passionate announcers!
Time to see some exciting baseball! Use the Power-bat to send the ball flying for an amazing home run!
Lace up your cleats, and step onto the diamond with the pros of Baseball Stars 2. You’ll find everything you’d expect in a classic game of baseball, but with an arcade feel and intense action that distinguish it from the pack. Pick one of six unique teams from cities around the world, and then get ready for nine innings of excitement, whether you’re taking on the computer in a 15-game tournament or squaring off against a friend. There are two modes of game play, so even the most inexperienced player can compete at the major-league level (with a little computer-aided fielding). Watch as the game develops through split-screen views and close-up shots worthy of any highlight film, and see if you can catch the numerous over-the-top animations of the large and detailed player models. Think you have what it takes to win the pennant?
The block-filling logic puzzle where every grid has a picture hidden inside.
Reveal the picture by dividing the grid into smaller rectangular blocks to create a colorful mosaic. Each block must contain one clue number, indicating the size and color of the block to be painted.
Block-a-Pix Deluxe contains 120 puzzles, designed by Conceptis Ltd, They produce cute, detailed pictures which have been carefully hand-crafted and are guaranteed to be uniquely solvable.
Try your hand at managing an auto racing team!
Become the boss of your own team, training drivers and acquiring sponsors before conquering the Grand Prix!
Develop new vehicles and parts, and customize them any way you like! Do you have what it takes to make it to the winner's circle?
No knowledge of motorsports is required to play!
Stop the New World Order in this challenging game!
The Reptilian Rebellion has just started.
Wait, don’t you know what reptilians are? There are thousands of these green lizard-men living amongst us, but now they have become too dangerous and want to take control of the planet.
Don’t let reptilians rule the world and send them to hell.
Reptilian Rebellion is a casual and challenging game, kill as many reptilians as you can, keeping an eye on your ammunition, and looking for powerups and friends.
Be careful with the vehicles, find the leader of the Illuminati, unlock different characters and collect bitcoins to enter the leaderboards.
Stop the New World Order!
explore, hack, escape
A single bit of computer memory became sentient and decided to escape from digital into the real world. Explore RAM, modify bytes and hack machine code and CPU registers to set it free.
The game is about the way computers work internally. Having some programming knowledge makes the game easier, but it isn't required. All the elements required to solve the puzzles are explained in the game.
How does it play? You play the game as a single bit of computer memory. You can invade other bytes around you and thus modify their values. The game features various types of puzzles:
Gameplay Tips: Carefully observe the bytes on the screen and what the CPU is doing. Sometimes you need to read the code in straightforward manner. Sometimes you need to work your way backwards: find the line of the code you want executed and then trace the code backwards to figure out how to trick the CPU to get to that instruction.
- Explore. With ability to XOR into adjacent bytes, you can navigate your way through existing data in the memory. The game automatically marks the bytes you cannot go through without getting yourself overwritten and prevents you entering those. Both binary and ASCII views are available, which you can utilize to find an open path for a particular puzzle.
- Decipher programs. Various programs run on the computer you are trying to escape from. The game includes a disassembler showing you the assembly language corresponding to the machine code that is being executed. Don't worry if you don't know any Assembly. There are only a handful of CPU instructions and they are introduced gradually as you complete the puzzles. Reading the assembly code, you can track the program logic, see which parts of RAM it reads and writes to and manipulate data in those locations to get the program to do what you want.
- Invade CPU registers. The computer you are trying to escape has a simple CPU with a couple of registers. You can trick the CPU to load yourself into the registers and affect code execution or offload yourself into otherwise unreachable memory locations.
- Hack. For some puzzles, it isn't enough to change the data in RAM or registers. You can also change the machine code to get the computer to do different things.
The game only has about 30 puzzles, but some of those might take considerable effort to solve. So take it easy and don't rush to the end. If you solve a puzzle by accident, don't go forward until you understand why it happened. You might miss some small detail and get completely stuck on the next puzzle.
StarDrone is a high-speed action thriller with a mix of arcade action, pinball, and breakout.
In StarDrone, players pilot their Drones across the galaxy, collecting pieces of Equilibrix in order to restore the equilibrium of the universe and stop the evil G-Noids from taking over. However, this journey requires much more than star-gazing, as your Drone is constantly in motion and the more stellar matter you collect, the faster it will travel until you are moving at the speed of light. Along the way, key power-ups will earn you more points that will ultimately let you compete against the world on the StarDrone scoreboards.
A retro-casual platformer game! No matter who you are, get your cat ears ready! Set off on a crazy journey to rescue your sister!
Super Phantom Cat is a "Pawsome" retro platformer, or what we like to call "Catformer," in which you explore quirky environments, clear purrrfect colorful levels, solve the mysteries shrouding the Phantom world and rescue your kidnapped little sister, Ina.
Witch & Hero is an 8-bit style action game that can be played by anyone!
You play as a Hero accompanied by a Witch and you are seeking revenge, and justice, over the evil Medusa. Medusa turned the Witch into stone, so she is no longer able to move; it’s up to the Hero to defeat the monsters and collect their blood in order to recover the Witch for a limited period of time.
The Hero leads the fight but can revive the Witch to unleash her destructive powers; as the waves of enemies become stronger they will need to work together! In this Nintendo Switch version you also have the option of co-operative play to take on the challenge with a friend.
Witch & Hero has also been enhanced for Nintendo Switch, while retaining its original 8-bit pixel graphics and sound.
We hope you will enjoy the challenge!
Binary Option is simpler and far less complex compared to other forms of trading. It is easy to understand as well as beginner-friendly. But, does that mean it is easy to score profits when trading binary options?. Let’s take a look at statistics and probability. Binary Options Winning Formula — Holiday Seasons Offer depending on ClickBank Refund Policy Statement, In case you do no longer like Binary Options Winning Formula — Holiday Seasons Offer, or for every other cause, you could ask for your Money again within8 Weeks and that is it – you receive a refund, no questions requested. As you will Binary options typically specify a fixed maximum payout, while maximum risk is limited to the amount invested in the option. Movement in the underlying asset doesn't affect the payout received or Binary Options Winning Formula (BOWF) is a systematic and methodical approach to trade the Binary Options Investment Instrument. BOWF equips the trader with top notch tools and knowledge allowing him to conquer this new market and make Return on Investment (ROI) in range of 185% every single month. Binary Options Buddy 2.0 is a very easy to use indicator for binary options. According to the developers, the indicator gives a 70-80% accurate signals for short term expiration dates and 80-95% for the long term.
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